The Journals of Sparrowhawk

Chapter 32 - We establish our demonic credentials

Tyralandi turns up looking very demonic and offers to help. This is obviously going to end badly…

She claims she is the only thing stopping King Artemis III from coming along and flaying the party. He and the Justicery of the Scales are hunting the people who caused the near apocalypse.

Originally 5 kingdoms merged.
Halguaard sacked by barbarian horde.
Now Bucastle lost

Rest of the Barons and Lords consider him a little careless so he is turning all his resources to finding us.

Balcuth told Teghan everything but she has not told us. Shame we don’t understand why we are doing all this work for us. Gods ultimately very jealous they set a limit on what you could achieve. They aim to remove this binding on what we could become.

Quill responds by saying that Teghan is incompetent and therefore has probably forgotten most of what she was told rather than actually holding things back.

Tyralandi suggests that if Sparrowhawk wishes to ever become epic then he will have to support her faction and with that she summons up a Demon and offers it to Quill in order to aid us.

Teghan flies back and listens in to the players. They are meeting with the mayor and the head of the guards. She is pushing for the play to go ahead but the others are saying that the building is unsafe and the mayor is persuaded not to go ahead. They do however say that that the family is implicated with demons.

We contact Amiganand inform him that we have disrupted the play and do not intend to pursue the players. Amigan tells us that he may have another mission in a couple of days.

Scry for a day. They have no plan or destination but feel they can find another location. Two groups or factions below her. Bards and non bards. They have another agenda.

“Making it permanent” – phrase crops up.

Didn’t understand why a group as powerful as the party would pursue them. Thought that they had left no clues behind.

There is a long discussion on the nature of the world. Sophea appears to pursue a an agenda of her own and has fallen in with others in order to recover hidden knowledge.

Mages only progress in one of four ways:-

A meritocracy
Wealth
Power
The “Casting Couch”

We follow the troop to another larger local town and see that they intend to play there. We plan an attack taking into account the fact that Sagramor feels that collateral damage is acceptable.

We attack the troop in an inn at night.
The party were mostly defeated by thin panes of glass and a couple of guards.

Most of the party finally admit they have been bad and hand themselves in at the jail.

Whip Dagger – +3
Harp – Alstroth
Mask – Palid Mask yellow sign of hastur on forehead. 3/day Quickened lesser confusion but there are more effects around the mask. Something around access to the wearers mind by an external force but exact effect is unclear.
Amulet – Resistance +2
Amulet with 8 small crystals – Life
Wand * 3 – Mage Armour, Restoration, Shield

When pale faced people die their armour and weapons disappears
Teeth coming from their scalp.
4 Magical teeth – Need to have a pact with strange creature. Greater magic weapon 1/day, deeper darkness 1/day
2 magical lens – Sapphire Monocle – Supernatural ability (pact magic) raise DC.
Strands of muscle attached to arms and still pulsing.

Bards:
Harp – Doss Lute (p156 book of joy)
Scroll – Mind Fog
Mask – Mask of Lies (p115 book of joy)

Giant
Full Plate +2
Greatsword +2
Amulet – +2 amulet of health
Belt – +4 Strength (Tor carrying)
Cure Serious *3

Book with strange sigils
12700g
Costumes and scenery. Pyramid set in ashen sands. Floating city in the background.

Carcosa – Place. What lies behind the curtain.
Use the combined mind of everyone there to find of more.
Passage between this world and another world that noone has ever been to. She could not make contact with the people on the other side.
She confirmed that the book and the mask would enlighten us.

Pale skinned creatures have given of themselves to things beyond the curtain (pacts).
Just beasts came through.

She escaped after charming several party members. Sparrowhawk chased her down and killed her. Once dead something crawled out of her ear.

We arranged for Templeton to raise her from the dead.
Sparrowhawk

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Chapter 31 - Those bards are up to no good

Teghan reports back after investigating the theatre. Bards in masks inside. Giant figures in costume. She came across a symbol of pain and screamed the house down fetching up all the company.

Read the runes – Proposed action of going in and murdering them was the favoured action of the gods but was doomed to fail.

We write a letter to Lady XXX stating that we require any assistance she can give and explain what has happened so far. Teghan teleports off so far.

Tor flew back into the building in the form of a fly but set off 3 symbols and became insane. As Sagramor was looking through his eyes at the time he was also affected and became insane. This was quickly removed by Templeton.

Tor was captured and instructed to strip off all his clothes and weapons.

Tor comes out of the building unconscious and the two militia blow whistles. One runs off to get help while Sparrowhawk flies in invisibly and flies off with Tor after healing him. Unfortunately the guard is attached to Tor by a rope. Tor is still insane. Sparrowhawk drops Tor on the guard, cuts the rope and then takes Tor to safety outside the village before beating him unconscious.

Note from the Lords wife returned by Teghan. It says that we are a group trusted by a close associate of the Lord. Someone has planted evidence that says we are devil worshippers.

We present our case to the mayor and a meeting is arranged to meet Sophia Lazileran with him.

We restore several people and eventually find one who was not brain fried. He tells a story close enough to our own and offers a direct contradiction to what she said – she claims rapturous applause and the witness.

Tors brother Torath has been killed in Bucastle as he tried to fight the monstrous growths. Thousands have been killed and many creatures have been crawling out of places and taking people back to Discordant. He entered the demon trees souls and fraught a battle with a great worm of bile, he was lost for all time, unable to be restored to life.

There is a meeting of the Mayor and the Guard chief where the guards are over-ruled and the play is allowed to go ahead. We decide to enact the plan to disrupt the play.

1. Turn people away at the roads entering the town
2. Release summoned demons to frighten people into locking themselves in their homes
3. Burn down the playhouse
4. Attack the players inside if necessary

During 2 the actors draw a number of townspeople into the playhouse to seek ‘refuge’. We begin to burn down the roof but heavily armed warriors move to attack us.

Upon entering the playhouse Sagramor suffers his daily death (One every day this week).

The players have the playhouse locked down. Their warriors appear to be considerably tougher than us and the bards have the townspeople held in place (despite the roof being mostly burned away). Attempts to get the people to flee using darkness and even rampaging elephants are unsuccessful.

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Chapter 30 - The blind leading the blind

We decide to attack the strange creatures despite being underpowered. Arbori accompanies us.

Haldine Hornswagle

We enter retrospective debate mode – and send a message to Amigan asking what he would like done. We hope that the answer is to attack the village as we are halfway through that anyway.

We attack the village. Several smaller creatures fall to fire damage but the party are drained by many mind effects and function erracticly. Sagramor is killed and the family retreat.

Two of the leader creatures are killed and the bone pile begins to move.

We retreat and raise Sagramor and then return to find the huge creature had gone along with most of the others. It had cut a huge swathe throught the forest and so was easy to track – eventually ending in a larger village further away.

On the village sign some sort of pyramid has been burnt into the sign.
The giant is whittled away one spell at a time and eventually falls. Two armoured trolls cause some concern.

There was a sign up on a building that announced the Kings Players in this location for 1 night only. (This was a week ago).

Teghan gets permission to slaughter a few innocents and goes at it like bunnies in spring.
Sagramor tries very hard to die underneth a zombie mob but is rescued.

We regroup and rest overnight. In the morning the bone creature is still there but the trolls and leader creature appear to have left.

We eventually kill the bone undead and rescue and cure a villager. He told us that there were banks of fog and strange creatures with drained them.

Martock Ampithertre – Dated tomorrow at dusk. A sign says “Martok – pop 1124 Enough?”

+1 Longsword
+1 Shortsword

Symbol of Hastur – Discovered. Makes us feel queezy to look at. Person who can cast symbol of insanity would use this to enhanse it.

Elder of the village of Fallowfield restored.

Play – King & Queen spoke to man in a mask – Didn’t like him and killed him. City in the distance “Carcosa”. Things were not looking good for them. Legend says Carcosa is parasitic, drifts and feeds off other cities.

Play involved magic and dragged them in. Black pyramid was part of the set. Multiarmed creature with an orb was important but didn’t join until the end.

The person is released and warned not to interact with the villagers.

We travel to Martok

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Chapter 29 - Betrayal!

Following a huge battle onboard the ship, we kill all of the people but Sagramor and Tor are killed during the battle.

Torc of Heroic Sacrifice
Ring of Silent Spells
Boots of Swimming & Climbing
Amulet of Health
Full Plate +3
Ring of Arming
Full Plate +1
Heavy Shield +1
Water Cloak
Gloves of Dexterity
Ring of Protection +1
Composite Longbow +4 Str Adjusted, Mage Bane
Great Hammer +2
Helm of Glorious Recovery
Amulet of Intellect +2
Chronocharm of the Grandmaster +5 AC Vs Ranged

Potion – Keen Edge
Wand of Curing (31)
12 * +3 Arrows
Longbow +1
Greatsword +2
Scroll Summon Monster 7
Scroll Imbue with Spell Ability
Wand Curing
Silver Dagger
Wand Cure Light

We discuss the future with Amigan and he suggests that there is now no use in secrecy and he has begun contacting important people in order to warn them. He gives us a scroll and asks us to deliver it to Lord Haradine of Bethsby (a central realm in the Kings lands). We discuss killing Tzolo and agree a plan. We head towards Gilsand in order to shop.

Tor has been to the Flying Castle in the clouds where he was born. His brother was bigger and more blue. He flies on a Roc – he took Tor to the Cloud Castle and explained that it was a barrier between our world and discordant. The giants there defend that boundry.

He believes that if the evil faction is sucessful then the hordes in discordant will come over the wall and come into human lands. This would happen during the Night of Dissolution.

Order of Dawn is poorly prepared for what is coming – They are an army who is fat and Lazy.

Tor was offered the use of the Smithies of the Giants. His brother gave him many giant sized gifts that only Tor can use.

Amulet of Health +4
Potions of Heal *2
Ring of Three Wishes
Ring of Regeneration

The party decide to betray their brother, in an attempt to remove Tzolo’s influence they cast spells on him that cause the geas to activate and Sparrowhawk to clash with Arbori. Unable to harm Arbori, Sparrowhawk retreats and stands without retaliating while the family murder him.

During these events Teghan teleports away having stolen the Seed.

Sparrowhawk is resurected as a human and Teghan is scried upon. She has a child with her and is in a city. The family use the Ring of Wish to recover her only to discover that she has already killed the child and set off the seed in Bewcastle. She claimed that she had been under the influence of a dream and was not responsible for her own actions.

She further claimed that the start of the true age of enlightenment was only two weeks away.

A day later a scry confirms that Bewcastle has been covered by a giant forest.

We teleport to Bethsby and appologise in advance for the destruction that follows in our wake.

The sergent at the castle directs us to an Elven woman (the wife of the Lord). Nilanderal Silverglade. We pass the message to her naming the Order of Dawn which appears to trouble her.
We are given horses and directed to where the Lord is curreltly dealing with tax issues.

Lord Haldine is given the message. He asks if we could explore a local village as an insanity has occured and he is loath to leave it unattended.

Violence and chaos is its own reward – “vis quod chaos est own remuneror”

We track a group of trolls and strange creatures through a forest who are leading a chain gang of captured villagers.

Some of the creatures with them cast numerous spells at us.

The two creatures eventually drained the will and minds of a few party members and then sank into the ground.

Within the village is a massive pile of bones – gargantuan in size. Gaunt giant, surrounded by whips of fog that form into screaming faces.

Bone hive queen *1 (arm that came out was the size of a house).
Giant Sentinal *1
Leaders *3
Large Hive Creatures *12 (Outside)
Medium Hive *2 in each buildings (Inside)
6 Small ones in buildings

Suggesions include ranged damage from the air, take a building and control the enternece, use movement preventing spells to control the ground. e.g. Fogs, Darkness.

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Chapter 28 - Playing to the tune of the Order of Dawn

The party decide to attack the druids and mages on the island.

We scout the location – it is a highly defended position cut into the side of the mountain. At the top of the mountain there is a way in down a ladder. Quill casts an invisible eye that takes a look inside. There is a pile of leaves at the base of the ladder and an ogre guarding the room.

We decide to fly up while Tor spider climbs up the side.

Tor, Teghan and Sparrowhawk form a shock team to drop quickly inside and subdue the ogre.

The ogre lights the pile of leaves and it ignites immediately filling the ‘chimney’ with smoke and fire.

Kill one ogre – the rooms appear to be designed to protect from attackers from below.

Many other Ogres fall along with an invisible mage (Rory). A giant battles on but is eventually worn down and falls.

10 * +1 Greatclubs
10 * +1 Hide Armour

Horrible undead creature guards the mages possessions in a small tower – built in one of the caves. Teghan opened the trapdoor at the top and it attacked. Horrible gloop spreads from it with a hideous smell. This acidic gloom dissolves people in it and heals the creature.

We recover a spellbook and the notes that Rory had made.

Lots of equations – working out what is missing. Drawing of the numerologist tomb – ray from his eyes to the temple. Details of secret passage – Ways to define the imaginary plane in relation to other landmarks. Notes on Mortarbi people. Black smoke that destroyed the islands inhabitants – avoid going into any deep caves but will not come out.

Line on map that details should not be crossed – author believes no-one should be able to get to the fey glade alive. Leader of Shepherds of the root may be able to talk to the Fey.

We then fly off to the boats in the harbor whereupon figures appear from within. We quickly discern that most of the figures are illusions. Arjuth Halabi should return with the map once correctly mapped the temples and mapped to the bear constellation. Falfor Entwhistle also teleported back with completed map that should allow the location of another set of golden chains.

Early resurrection of Guidean was successful. He had managed to map the hidden location of the passage of the temple of Mnemoa. Route is not regular – movable area under some kind of influence. Falfor must set off soon and time is of the essence. Guiden is altered by his experience – distant. Altered form of speak to dead because the process of raising him will cause him to forget what he knew.

We cast a number of darkness spells and attempt to get the rest of the party out of the tapestry. A large number of real individuals come out of the hold and drive off Teghan. Sparrowhawk kills one of the plate clad warriors but was driven off by a turning from a powerful cleric.

We return to the Uzrivoy and pursue the ships as they sail away. We receive a message from Amigan who suggests we work together to attack the ships.

Admitted that their plans didn’t go well and El Padre started to panic when he realised that we had left the island under our own steam. They spent quite a long time looking for us.

We agree to attack the same ship as before while Red Avanti and crew take on the Ogre ship.

Places serve to both destroy and recreate

Speak to Amigan (Priest of St. Cuthbert)
Control over the caves is more important for the people of this world than the forces that oppose us. Places are there to provide benefit to the common man in times of need. The locations are linked and it would be good to prevent the other side from controlling it.

The BOX contained an image of the Fey Queen – who on her wings is a representation of some of the locations of the special places of the world. There are a number of maps that represented the thoughts of the gods at the time.

Amigan hands Tor a draft that his brother prepared for him. If drunk before sleep then they will be able to go on a journey and he will reveal some details.

The next night we approach the two boats but are driven off by a hail of canon shots. We approach from the rear and cast a spell to open a hole in the boat.

Tor cast 11 spells and then dicks about for the entire combat while the rest of the party engage the enemy.

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Chapter 27 - Exploring Mortarbi Island (again)

We examine The Runes….

“Should we throw the seed in a volcano?”

We want to do this and we would be mainly sucessful. If we don’t do this it will result in a crisis in the family. There is an alternative approach. Through this approach we will be free of it.

We heal the ogre in order to question him.
Urangash – is in charge. (Ogre Mage).

People on the boats are wizards. The gorillas are part of the same group and protect the group by warning them. Captured the elves in order to use them as labour. Been here for two months.

They were to guard the body because the leaders set off a trap and needed to rest yesterday. The ogres were to protect it.

Mages rest in an old caves at the top of a hill – this contains a tower.

Cut down trees – constructed stuff on top of temples. Explored some temples.

Rumour has it that the main person in charge has dissapeared, the rest seem to be packing to leave.

Twenty mercenaries and a few wizards are around.

We return to the cave in the side of volcano. We discover an archway that was almost identical to the others that was just before each of the portal of light. Beyond is a series of pillars that used to hold globes on top but had been destroyed long ago.

New Day
Sparrowhawk does some exploring of the shrine of the Numerologist. Goes in via the shaft and discovers a rock fall. In the ceiling was a passageway that they have opened. Steps goes down and past a trap which has caved in the roof. Beyond is a room with a pentagram and some sort of puzzle.

A few minutes later ‘Rory’ comes out to speak of us. He doesn’t want us here and is irritated that we are here. He confirms that they have already got what they came for – this ios just a side interest.

We decide to bypass the people and put everyone into the tapestry and then Sparrowhawk turns to mist and takes them into the room beyond the blocked corridor. Beyond are a series of mathematical puzzels that require us to solve then take a rod from each and place into a central pentagram.

7, 1.6, 4, Pentagram, 20.

A secret door opens and we explore a new corridor. Close behind us the other group use magic to clear the outer passageway. Rory Mataus, a Mage and Mollyborb a Giant. We try hard to negotiate but he seems inflexible. We eventually agree to send two from each party to explore the new passageway.

Fresco – Great bearded man on throne on top of a volcano – surveying the temples below. Rich verdant land below. Lines drawn from eyes of bearded figure to pentagrams to the top of the temples. In space between figure and temples are some equations. In distance and behind him is the tomb of the numerologist. A ray of light passes from tomb to his forhead. There are 8 temples in the fresco.

Fresco – Same scene from a different angle – volcano in detail but with lots of angles

Fresco – Constalation of stars – Great bear figure with eyes and claws – body formed from 8 starts and filled in with others.

Fresco – City, the centre of which is a pentagram in the core. Other equations present that match some of those we have already seen. Lots of equations built into the construction of the city.

Welcome stranger to this great island – if you are no simple grave robber and the Lerenderath have guarded this place appropriately then your presence here comes at a grave time in your civalisation. You have our greatest sympathy. But with what we leave behind, we provide at least hope that all is not lost. We trust you now seek to reveal that which the gods originally provided by their great sacrifice. Here within lies a little information towards your goal though the true secret is available only to those that share an understanding of Geometry and the Gamatria. For as the numnerologist told us – the path to understanding the will of the gods is through an appreciation of mathematics.

Know that we have built our temples in accordance with the will of Marakin himslef whose guidance in the arts of stonemasenry have been amongst the gods greatest gifts. Our understanding of the Gamatria and geometry have been essential in deciding the locations of the temples and are essential for you to understand if you are to map the temple thrones to the imaginary plane required.

Know also that this map is only one of some. Others such as these temples exist though most more subtilly woven into the fabric of the world than these great god inspired constructs. To be fully sucessful you must locate most if not all and anchor your sacrifice in the same way. Good luck and gods speed for your world will never be the same again.

When the temples have been mapped you must locate the temple of Mnemona – a temple that no living man has ever seen. This temple drifts as the anchor for the etherial chains itself moves through your world and in doing so maps its movement. To see that which Mnemona left befind you must understand the nature of her gift of reunion. From this understanding a grave realisation should befall you. A journey that one of you must surely make upon this island.

We speculate that the temple mentioned above is the same as the location that holds the chains that hold the demons.

The mages tells us to look him up in Gilsand.

‘Borrowed’ the body of the Numerologist and cast speak with dead on him.

What is the nature of the artifact of the Gods once located on Mortarbi Island
A. The artifact of the Gods is a temple hidden from view that can only be accessed or considered by the dead.

How can we locate the hidden temple that is the artifact of the gods? Those that die on Mortarbi island – their souls remain here and they can view the temple as it drifts.

Q. What was your great vision?
A. My great vision led to the contrustion of the temples and where to build them and how to use the temples to map to an imaginery plane to allow for the placement of the temple of Mnemoa.

Q. How do we use the temples to map to the imaginarary plane?

A. The imaginary plane is a 2D plane that the temples map onto using autographic projection – these are a small set of transforms used to show profile , detail or precise measurements of a 3D object. If the normal of the viewing plane is paralell to one of the 3d axis the mathemeatic transform is as follows. To project the 3d point Ax Ay Az to a 2D point…………..

Q. What races were present on Mortarbi Island while you were alive
A. The mortarbi people were the only people. We are elven in stock.

Q What is the relavence of the constalation of the great bear in relation to the temples.

A Once you have obtained the mapping of the temples to the orthoganal plane – you will see the constalation of the great bear – the temple of Mnemoa then drifts on that 2D plane. The location of the real world artifact of the gods can be found using an understanding of the mapping of the great bear onto the physical locations of the the world – mapping the drift of the temple of Mnemona allows you to map the real world location of the artifact of the Gods.

We release the elves but are attacked by an enormous dynosaur. Sagramor was sadly killed.

Amigan tells us our our heritage and that we were created as decoys.

Reveal that the Order of Dawn have never struck against us. So the people who attacked us were not working for them.

The Dark Alliance
The Shepards of the root (Including Entarba Green but not here)
Soroshal Al Fahiem
Sansom thatch
Pensa Main

The Rising Sun
Amigan
In the background – flying and invisible
Blackie
Murdering Red Avanti
Jennie Liddle
Two other pirates

Van Biers – mercenarey family – alliaed with the Dark Alliance. They front the aquisition of information. They probably don’t know just what the Dark Alliance are all about and would run a mile if they did. They are being manipulated.

Bishop Orvill’s brother (Merik) looking after the Cathedral in Wolsingham.

The Order of Dawn don’t know why the Dark Alliance are helping fund the creation of great Cathedrals of Pellor.

The order of dawn hold secrets that they have protected for ages.. Unless the Dark alliance find the location no event will happen. However they are very close to having to reveal the secrets to the Kings and rulers in order to ask for their help to protect locations but having done so the fall would be inevitable.

Serkeri – Heirophant of the Shepards of the Root – Most powerful of the Shepards. They are here to secure the sages of the Dark Alliance.

El Pardre (Amigan) raises Sagramore.

Amigan, “El Padre”. The Shepherds of the Root – the Fey – Entebbe Green was one of them – Shihiri, is their hierophant. The Dark Alliance – Sansun Thatch is kind of in with them.
Invisibly with him are Mirdering Red Avanti, Jenny Liddle, Blackie, and two others from the pirate ship (see murdering red avanti).
We were created as a distraction for the more powerful group, including Toreth.

Sagramor: Thalimbar , ancient foes of the gods fought. Thalimbarians are not god worshipers. Are they being manipulated?
Found scrolls of ancient wars between the gods. Made artifacts – pyramids, ziggarats – enhanced power of their minds using these artifacts (psionics).
Distrust the King’s Realm. Manipulation by the gods from priestly interference. Wild talents amongst Thalimbarians – Sagramor was one of these, plucked away from his family. Introduced to the church of Mithras, and in doing so completed an aspect of the prophecy – “The dark mind of the bull blood cleansed”.

Tor:
“The mountain sentinel with his castle in the sky.” Tor has a brother called Toreth, a member of the Order of Dawn – strong of body, mind and faith. Resides in a great keep along with the Storm Lord, high in the mountains overlooking Discordant. Have keep vigil of sentinel since the time of the gods. Parents considered Tor slow and unfocused, and so was given away.

Teghan:
Order of Dawn hunts down evil entities, such as Harbingers. During hunting one of these down of one of these Harbingers a group of teaflings were encountered led by Jareth Blight. All were slain except for a young girl, Teghan. Amigan wishes he had chosen another – her heart is made of darker stuff. “The betrayed who rides on demon’s wings”.

Quill:
A lonely child who found it difficult to make friends. A lack of belief. Our options were short, and they were pressed for time. “The unbeliever”.

Sparrowhawk:
Mother slain by lycanthrope and cursed passed onto Sparrowhawk. Amigan promised his father that he could do something for him. Temple of the Veiled Fist was infultrated by the dark alliance. A breeding ground for turning the lycanthropes against the gods. Sparrowhawk was a plant. Thought that Master Visichay was a more likely target of the dark alliance than Master Carillo.

Arbori:
An orphan, who killed seven other children when her orphanage burnt down. Brought to Kerwin, so others would not harm her. “The blood blaze witch”.

Wookie:
“The slayer and the slain to save all men”. Chose a goodly child – one who cared more for others than himself. Led to church of Pelor. Hoped he would counter Teghan’s presence.

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Chapter 26 - The aftermath

The family discuss the direction that we have taken and Tegan’s actions.

Tor travels to Wheloon where he learns that the order for the arrest of Sagramor is still in existance. In Halguard the area of slums has been destroyed and started to be rebuilt as quality housing.

vmb\sdThe monks lodge has been destroyed – there had been battles in the place. Master Carillo has not been seen. Master Versice took an element of the temple out before the main battle to a place of safety.

Guru has taken the initiates to the temple of the winding way.

The rule of law is poor in the city and the militia do little to keep control. There is a great deal of suffering and a lack of food and water.

Many people in the city feel they have been abandoned by the King.

Tyralandi visited – She reminded Teghan that she was supposed to gather the horde of demons and send them against Umbaria. She has sent them on their way but they need leadership. Balcuth wanted this but she was prepared to lead them if Teghan wouldn’t do it.

She was also pushing to ensure that Teghan used the seed in the right place and that the fey who created it would be displeased if we used it in any other way.
She returned one more of the parties items but notably retained all of Sparrowhawks’ as leverage. Quill suggested using party funds to replace the items lost.

Sparrowhawk suggested using the seed in this realm that would mean that they remained trapped and would remove the threat that the seed presented to us.

Over in Walsingham (our old home) – a huge cathedral has been built and is just a few months from being completed. Many people have died due to a disease and others have left the place, unhappy with the changes. There is a 10,000 gold reward for the removal of the Greenskins from the fort.
People are subdued and somehow tired of living. This is all somehow suspicious.

When mortals die on Discordant their souls are trapped there and they manifest in negative energy portals where their souls can be extracted if you know how.

We discover that the seed will break of it’s own accord eventually but to willingly break it we will have to sacrifice an innocent. This will have major negative effects on Sagramor and will tip others towards evil.

We open a gate to Scuttle Cove and then shadowwalk to land.

Scuttle Cove Loot*

Meet up with the boat. Sail towards Tzolo but stop off on the way to allow Sparrowhawk to snack.

Library of Last Resort – Nemoa one of the ancient Gods to record the history of the world so that people can learn from past mistakes. Can recall a specific point in history – answers often not what you expect but library uses its initiative to provide you with a more rounded understanding. Test at every stage – feel that events may not be real but actually may have consequences outside / back in the land. We pose a question and throw it into a well.

There were originally 3 massive libraries
There are now libraries in Haalguard, Larnacost, Bucastle, Gilsand,

Anathanaum – Sought to gather all knowledge and hide some knowledge. Attempt to hide some knowledge from the world but that has a price. Originally 3 libraries – same aim but different Suliman Orban brought them together. Libraries are a place where knowledge can be found and lost.

Sphinx of Time – Desert South of Thamimbar – Take any mundane object obect there and it can reveal its history. Sand Sphinx is often the final option.

Examining the maps we discover that Umbaria is actually a lesser city and somewhat inland. It appears that Tzolo may have been onto something when she suggested that the targets of the attacks (Demons and Seed) are important for another reason. It is possible that the Human ‘Caves of Light’ are all in cities.

After much discussion we agree that we have no method of finding the demons or of finding a reliable target if we did find them. We travel to Mortarbi island instead.

We have a map that shows the two ‘lost’ temples.

In the cove we discover two ships alreasdy landed on the island and sneak towards them to investiage. Two large merchant vessels.

Humans on the ships. Flirty Knave & the Hired Wench.

When we find one of the ‘lost’ temples it has a wooden lookout structure built on top of it.

We are chased by a huge mammoth but drive it off with fire.

Investigate both the temple locations but they are just pyramids with no interiors. Both have wooden structures built on top of them.

We investigate the green hand orc camp. There are around 30 elves bound in huts with a small number of orcs remaining in the camp.

Rescued one of the elves – claimed they are lackies of Ogres and Giants who rampaged through the village. Given to the Orcs to look after. They are required to spend their days clearing the area around the temples. They also take food to one of the ancient structures. Seem to be excavating this site. Humans are in charge.

Chop down a wood and carry it to the temples for them where they build platforms. They then have people flying above the volcano and signalling to other people on the platforms. They appear to be making some sort of measurements.

Make our way to the temple near to the location the elf mentioned. There is a female ogre guarding the enterence. Teghan explores a little and then returns. We remember that we reached an area of plants inside last time we were here that attacked us and we never progressed past them. We ascend the pyramid but are chased in by arrows and a huge monster that we strongly suspect was being controlled.

Inscription above the door
“Here lies the body of Tyr Venardi – Greater than any king. From where he lies may he still gaze upon the seat of his great vision.”

Kill two Ogres and subdue a third.

In the crypt are 4 huges trees that have been burnt and hacked down.

Above in the ceiling is a shaft that leads to the sky.

We search the room but it appears the crypt was looted a few days ago.

Sparrowhawk flies off to the base camp site that the Elf mentioned. He finds a tiered hill with an encampment of ogres halfway up and a hole in the top of the hill with a ladder going down. Sounds of guards echo upwards at the bottom of the ladder.

Name of Ancient God = Mnemona"

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Chapter 25 - We decide on a direction!

The monk appears to be instantly healing the damage caused by the Hags.

The hags suggest that the hunter is actually the monk.

We were able to discern that the monk wasn’t the source of either good or evil.

The hags lived on an island in the middle of the sea. They are the hags from the island who crashed the Iron Duke. Until we got to him (being the monk) in the hold.

Two suggest they will leave and leave one behind who will tell us everything.

The hunter drew them here. Hunter – hunted down the child which was on another boat (crewed by elves). Hunter employed them to wreck the ship. The hunter is not the monk. The monk was on the Iron Duke but wouldn’t speak. The monk appears to be a member of the Order of Dawn.

Hagrid – (Hag)

(Lucien) Help me – I cannot continue to combat both the hunter and the Hags- will be the end of the world. Help me to slay the hunter and return the child of fate to his people.

Teghan and Tor – I am the dark the hunter. I have captured the Star Child – no longer can the elves complete their ceremony (Tehtaen ’ i’arvandor – Sign of the Heaven) ,aboard the ‘I-ra ear alqua’ – Great Sea Swan. The Avatar of Light. Their great vigil will have been for naught. Slay this creature and this child will be delivered to Balcuth (tentacle demon from Despair) and the knowledge of the chains will be in his hands.

If the seraph wins then I cannot get the child to Balcuth – then the plan to break the golden chains will not go ahead.

We decide to cast a number of restorative spells on the Monk to try and aid the Seraph within him.

Huge evil creature and the seraph emerge from the monk – both appear battered and broken.

The evil creature seems fairly evil but the angel emanates almost divine goodness.

The evil creature says that he does not understand why we risk upsetting Balcuth.

We begin to battle the evil stalker. We suggest that the Hunter leaves but he summons huge shadows which drain us. Sagramor turns one of them and it is destroyed.

The Seraph teleports away with the child and the monk.

It destroys Sagramor’s weapon and then teleports away.

The Seraph returns – Ver Finese deals with evil spirits and incarnations – he took on the hunter. Will see if the child is the one that they have been seeking.

He is Lucien – and offers to aid us if we follow the path of light. He will allow us to call upon him if we follow light or he will turn aside from us. He offers to take us away from Sister or take her away from us. We explain that we would like to stay and influence our sister.

Teghan complains that performing good deeds has caused several of her unholy powers to disappear. The rest of the family point out that the evil faction has robbed them blind as well. It seems the rest of the party miss the point.

We rest in this area overnight in the room that the demons could not enter.

The next morning we follow the lantern under the red sky. We walk for many hours in the direction of the skull.

We come across a skeletal dragon

After an epic air battle we defeat the dragon and collect a small horde and a magical mace.

We rest overnight and the next day approach the huge skull. The lantern draws us down into a hole. The red blobby sky things are flung into the air from one of its eyes.

We swim into the skull through a pus filled hole.

The passage comes up into air and spirals upwards. The party meets a giant dwarf – Tor feels that his kind have battled these creatures before. Flaming red hair and grey skin.
Believed to be some kind of fire giant.

We speak to it and it says that we should wait here as they need more time.
It groups up with another one.

Zow-a-zar – they are minions of his. He is a test aspirant.

Teghan runs away from a mage that is casting spells. The two minions are killed.

The end chamber has 8 undead giants and an ethereal fire elemental. We destroy all of the undead using spells and the creature fades into the wall.

Massive iron throne in the chamber with spikes pointing outwards.

Tor reveals his looting credentials by going back and checking the fire giants.

Stairs go upwards beyond the double doors. A number of passages lead off in different directions. A black bonfire crackles down one passage.

You tread a dangerous path – I require time – you have destroyed my guards.
He claimed he wanted to study the nexus. We finish him off but Sparrowhawk is drained.

A Place of Power- The Negative Energy Nexus
Nexus = Strong necromantic. It appears to be a crack between a place of negative energy and the land. Teghan promised that this would be the fountain of Sparrowhawk.

Talk about appointing the demon from the arena as regent of this realm to appease it.

Full Plate +1
Wand – Inflict Serious
Potion – Invisibility
Periapt – Wisdom +2

Party Gloat List
Teghan (35) + 5 somethings for being evil [only 5? ha ha (t)]
Tor (24)
Sparrowhawk (12)
Sagramor (38)

Sparowhawk suddenly feels hard done by when the party reveal they only lost one item to the Succubus and he lost 3.

Rest overnight and then venture into the eye socket. The blobs appear from nowhere in this room and fly out of the eye.

The mummy umpire is inside and tells us that Teghan must proceed alone. Also says that no one else has got this far in the test.

Teghan is told she failed the second test but she has powerful friends who have arranged for a third test. She is threatened that her toys will be taken away if she chooses the incorrect option then she will ""write herself out of the history of the immortals".

Teghan performs a despicable act and passes the Test of the Smoking Eye.

She admits that whatever she did was worse than sacrificing babies.

Responsibilities – fight off any challengers. Show strength.

Realm of Discordant – Divided and conquered all the time but it has many hundreds of realms. Prison created by the Gods to keep Azumray and all those of his bloodline within. Keep the world of men safe and separate. It has magics that those of a pure heritage can break through but only for a short time – e.g. gate or portals but that only lasts a short time.

Nexus – connected with the souls that are a currency on Discordant. These are captured and bartered. The nexus appear randomly and move. This one has been here for several months.

This is a small and backwater realm. Those who would seek to take it over must be sure they could keep it or they would be demoted / transformed into a lesser being.

“We are all Carafon” – the mummy umpires. It reveals that the church was manifest from the presence of the goodly being who was within it.

Guest – Gathra. Here to congratulate Teghan. Here to give her a gift, a small box containing a gold and leather choker and hidden under the padding, a large black seed. Told that she would be expected. She is told that the choker is a Device of protection.

As promised the demon Delvanar arrives the next day. We meet the challenger outside and combat him. He is incredibly hard to hit and stuns us every time he strikes us. We eventually wear him down and defeat him. He states that the realm is in good hands and teleports away.

The big reveal….

The cost of what she has just done.

She sacrificed our father in order to achieve this.

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Chapter 24 - I could get used to wings.....

Tor flies away with the man on the altar. Teghan says ‘Baa Az Galath’ and the statue starts to animate. Lady Wolvera pleads with the demonic statue, but it follows Teghan’s commands and slays the snake man. Lady Wolvera summons a snake monster from the lake, just in time for Sagramor to stand between them.

Teghan performs an evil incantation and then sacrifices Lady Wolvera to her dark god (or perhaps her father?)

A dark portal opens up behind her and everyone is blown down by a wave of force. Teghan is sucked into the portal.

Lady Wolvera
Ring (M)
Potion (M)
Huge mighty composite longbow (M)
Falchion (M)
Priestly scroll
Dagger (M)
Circlet (M)
Ring (M)

Teghan appears on the other side of the portal. Huge skull in the distance pushes out smoke.

Carafon – mummy – bids her welcome.

AdeMarcus – ruler of Incipitus – The place lies without a ruler – Teghan is a pretender to his throne. Given a lantern and told to follow its light to where she must go for the test.

Basin – surrounded by impossibly high mountains. Location of skull marked by amoeba like tendrils moving up from it.

Ground spongy underfoot. Ground appears to be skin, ulcerated and scaly. Rib like structures in forest dimensions. Other forests look like tentacles.

Floating blobs of plasma overhead shed light onto the ground.

Evil group’s plan was for Teghan to take a throne down here and become powerful in this land, then invade the Rhovaria cities and then the King’s Realm.

Cure lies after her ascension.

Pensa Main is not part of the same faction as Tyralandi but she pretends to be part of his. What they agreed on was to overthrow civilisation.

If we succeed here then we will be given a black seed that we can plant, cover in blood, place next to a capital city and it will release a horde of demons.

Tiralandi said that the Rhovarians and Thalimbarians have been watching the King’s Realm for weakness and now intend to invade.

Black Pyramid = where mortals go to become Gods

Must follow the Test of the Smoking Eye.

Discordant is made up of a number of different realms and all are very different. This is just one of them.

Teghan believes her father name is Azumreh. She called upon him earlier to open the portal. He is one of the ancient deities, the only one of the ancient Gods still to reside in Discordant (behind the walls of an ancient prison).

Teghan’s Mother is Desdemona. Most beautiful mortal who has ever lived. She was crafted by Mnemona for Kalzakar as a bride.

Teghan gives her word that she will change us back. Honest.

Tor tells us he had a vision from Vecna rune.
Vision – Tor was part of a great demonic swarm flying towards Rhovaria. This was what would have happened if we had allowed Lady Woolvera to go ahead with the sacrifice.

Despotic ruler commands people to descend and plunder and torture and murder. At head of host – disfigured demon – formally Lady Wolvera. She was in charge.

Wanted the head of her protagonist – Potentate Shasta Ormgrave – current lord of the land. A great favour will be given to whoever delivers the head.

All obeyed and Tor got the head. Within the nobles bedchamber – Lord was getting ready – but Teghan came out of the shadows and cut him down, slicing off his head. Tor killed Teghan and took the head.

Lady Woolvera sat on thrown surrounded by treasure.

Head towards the Skull – come across several large demons which we attack. We give them a good beating and all three teleport away.

Come across old battlefield with pus filled sacs that appear to be tapped by pipes.

Mummy umpire in the centre of the battlefield. We fly down to him.

Test of Resolve – Sparrowhawk is turned to stone by a creature before it is dispatched.

Every time Teghan stops she is teleported back to the beginning of the path.

Come across a retriever demon. Killed by summoned creature. This completed the first test.

Next was a partly ruined temple with a goodly aura – Stained glass. Umpire says that this is a test of judgement. Temple not dedicated to a single god but all good and neutral gods. As the building is not that old but is ageing rapidly we suggest that the last ruler of this part of Discordant was good or neutral and built the place.

Spells go off and people are caught in a web. Salamander appears to be casting spells at us. After a few spells are cast we exit left and explore the building from the outside.

We see pictures of angels that have been defaced and a library with books circling through the air rather than sitting on their shelves.

See a diabolic woman with leathery wings inside as well. Decide to speak with her. It appears she is also trying the test but has been blocked by the temple. “Any denizen of this world cannot progress in here”.

(From the Arena). “Delvanar”.. Tells us that the woman (Uvash) has a salamander and three driders with her. Decided not to take the test himself but hopes that Teghan will take it and win so that he can challenge Teghan once she has the throne. Remember him from the last time we were on Discordant.

We decide to wait 2 hours for the darkness to disappear.

After all the spells have gone down we return and attack the Succubus.
Teghan summoned a warhorse on the roof which promptly changed sides and started critting Teghan.

Tor tries to smash through a glass window (heavily promoted by taunts). When he misses the window and bounces off the frame the opposition start taunting him as well. He slinks away holding his sorry blue arse.

Kill the Salamander and one of the driders. The Succubus teleported away.

Long Spear (M)

Some of the books fly towards people who try to take them, searing them with holy fire. Clearly they are Devil’s Documents, or perhaps Hell’s Hardbacks, or maybe Bealzebub’s Books, or even Lucifer’s Library. Some white feathers fall down from the ceiling and the building appears to revet to its previous intact state.

Sagramor walks into the room of books and is killed. Epitaphs include “He read his final chapter” and “He was forced to eat his words” and “The pen is mightier than the sword” and “He made one mistake and someone threw the book at him”.

We go downstairs to speak to the mummy in the lower room. “So you are ready to undertake the second test” – Please proceed through the doors. Mummy has a holy symbol of Vecna (Eye held in a clawed hand).

We ask the mummy to cast the scroll which it agrees to do provided that we move onwards. It performs this service.

Beyond the door is a huge room filled with wooden walkways all connected by fine silken cords. Floor is covered in spikes. Pillars support the walkways. There is a spider at the far end of the room – enormous – dripping foul goo.

We rest in a rope trick and remove the stony effect on Sparrowhawk in the morning.

Move through the web and attack the spider. Eventually kill it using missile weapons.

Past this room is a secret door behind some webs. It leads to a group of 3 women (hags) surrounding a monk-like figure holding a small cage that appears to have a figure in it. Monk is barely alive having been tortured. In the cage appears to be a small elven child.

Lantern points through the circle.

Claim they have been forced to do this task against their will – break his spirit and damn his soul. The ‘Hunter’ gave them this task. Embroiled in something that they should not have got involved with.

They meddled and released things that were battling within him. The thing in the cage was the pray of the hunter.

Tears of shadows fall from the man’s eyes. The hunter is here – it has two very large legs.

Abilities reveal that overwhelming good and evil come from the Monk.

We consider that the shadow leaking from him may be part of the great shadow encountered on Mortarbi island and that he is containing it within himself (currently without turning undead as did the librarian on the island).

*Cast the runes
Would freeing the monk be beneficial to passing the quest of judgement.

No answer – but another direction would displease the gods and cause death, in another direction it would be a path of weakness, evil, destruction and hope.*

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Chapter 23 - We don't need to run away

Brother Wookie cannot understand why Quill, Tor and Teghan are really keen to leg it. Sparrowhawk has already run away.

The teleporting ape uses its ability to rescue the rending beast.

Various wall spells are cast by the party to slow the enemies down. We attempt to shadow-walk out of danger but there is some effect in place that prevents movement of this kind.

The creatures continue to attack us in waves, gradually wearing us down.

Our mage wears the creatures down with a series of fireballs.

The house protections appear to be stopping creatures being summoned in.

Teghan reveals at this point that she has information that the lady of the house is doing something that will bode ill for the city. We wonder why Teghan waited this long to tell us….

Quill demonstrates his spell repatoir and variety of powerful magical feats – hasting us all.

Teghan activates an item and spots an Ur priest hidden invisibly in the nearby room.

Pink effect spreads throught the building – we believe it is caused by the building owner.

One by one we sucumb and start to grow evil looking wings.

Wookie grows leathery wings, fangs, hands and feet grow claws and horns grow from his head. Eyes glow a balefull red colour. He feels affinity for the undead golum.
Mind is beset by darkness and hatred.

Tiralandi beconds Teghan over and has a conversation.

Feel that we can cast desicration and darkness. Gain darkvision.

Outside so many of the city have been transformed that the sky turns black with winged people. They congregate around this building. People who have escaped the effect are quickly ripped apart.

Feel slightly afraid of Teghan and feel she could bend us to her will.

Fly speed =40’
Claw/Claw/Bite
Smite Good 1/day +11 dam Vs Good
Darkness 3/day
Desicrate 1/day
Unholy blight 1/day
Darkvision 60’
Saves Vs Poison +4
Resistance Acid / Cold / Elec / Fire +5
Damage Resistance 5/magic

Magical hand axe *2
Magical Medium Full Plate
Elixir of Fire Breath *3
Potion of Cure Crit *3
Potion of Invisibility *3
Potion of Haste *2
Vial of Poison *3
Magical Bracers (Ape) – What do these do???

The party carefully removed the squares on the map and their fingerprints.

We descend into the passages that lead to Lady Wolvera

Plot / struggle for control of the power of the world.

Order of Dawn – 1 faction

Three groups that mimic us. One dead. One very powerful and us. These have been a pain in the arse to the evil faction.

Lady Wolvera – taken over all of us and will gain permanent control of us if she continues her ceremony.

We go down and search for her.

Huge circular room – very plush. Huge number (40) of rich figures that have been butchered in there.

Wookie starts eating hearts while Sparrowhawk loots. Most people have had their throats cut.

Ghostly spectres rise from the bodies. We destroy them with ranged magic.

Off the main corridor are offices with stairs up to small towers with no exits.

Loot 3 black metal rings (M)

Brother Wookie starts believing he can control undead instead of destroying them and is killed by a shadow. Then raised as a shadow. Then killed again. He’s going to be damm expensive to raise…..

Discovered a room with abjuration magic on one wall. Teghan just manages to spot a hidden door using all of her skills. Behind is a chest containing a number of wands (8).

Teghan attempts to get our items back from Tyralandi but she refuses. We decided she has annoyed us sufficiently to be murdered.

We search downstairs extensively but discovered nothing and so go upstairs.

Up there we are met by a large golum that is battered down.

Large room / auditorium below with many golums. Arbori uses some powerful magics to destroy them all. We explore through a maze of doors, all opening into bedrooms.

Loot a variety of books
Silk underwear
Pouch made of human flesh containing gold

Discover another large golum that looks like Lady Wolvera
It is quickly dispatched.

Large red fleshy golum in a room guarding several chests – we decide to come back later.

9 Pieces of artwork (3600g)

Shockingly realistic pictures of snakes eating humans.

Two snake-like armoured creatures cast darkness spells and attack us.

Tyralandi sends a message to Teghan saying that she managed to get a scroll of resurrection but it was very costly.

One dies and another runs away into a magical circle.

4 dark blue potions
(M) Spiked Chain *2
(M) Large Steel Shield *2
(M) Falshion *2
(M) Huge Mighty Composite Longbow *2

We walk into the circle and are teleported to another room below ground. There is a body of water and some stores.

We find a number of near naked females locked in cells but choose to leave them for the moment. Behind a series of portcullis we find another undead hydra and the injured snake creature.

Swim out of the water passage and discover a way out and into the harbour. Search the rest of the caverns and with the help of some tracking discover a secret door in the store area.

Huge cavern – containing a statue of one of the Lords of Discordant.

The cavern is almost completely flooded and algae covers the surface. One island houses the statue with another snake man, a mage and Lady Wolvera who now appears with a snake tail.

Teghan suddenly claims she has to slay Lady Wolvera on the alter which will give us control of ourselves and the horde outside. Then have to travel to Discordant. Can then turn us back into ourselves.

Tor consults the runes…… (What happens if we walk away)?

If we walk away we are weak and this will lead to bad luck and misfortune but we will get a boon at some time in the future. An alternative path will not get us anywhere.

Mage appears to have been coverted into a demon similar to us.

She says that the defense went well and that we should wait upstairs.

Lady Wolvera drains the life from Sparrowhawk, apparently killing him but he turns to mist and floats away just as the others finish off the winged mage.

NOTE TO SURVIVORS – Lady Woolvera is taking 2 actions a round!

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