We enter the chamber of the Demon Queen, who in appearance bears some resemblence to Teghan. A tiefling jester invites us in to the demonic court, feasting tables and torture victims included. The party kicks off on a mighty Bloodletter Demon, the rest of the court falling back to enjoy the entertainment. Sagramor is quickly spat out, but healed by Karma. Only Sagramor’s Shadow and Tor’s Wraitstrike are able to penetrate the beasts thick hide (apart from a lucky poke by Teghan). The Demon explodes in a pool of lava. Her majesty is not amused.
The rest of the demonic court then engages the party. Shortly after this the Chancellor and Orcus arrive with a two-headed monkey. The Chancellor apologises to Queen Guyderell and says that her fine reign has outlived its usefulness. The Queen tells Orcus that he has overstepped his mark, and cannot kill her. Her father will take revenge, but the monkey demon, Amayule, says that he is well caged. He tells her that she is more mortal than she thinks. He will become demon prince when he consumes her. The Queen’s guardian transforms into a tentacled creature and pins her (he is Fraz-Erb-Luu, the Great Deceiver). Amayule complains about being cursed to being a Manes demon and says that he will devour her to complete his revenge. The Queen says that she is god-born and will return to hear his screams for a 1000 years before banishing him into the void. The monkey demon, Amayule, tears out her flesh and consumes her whilst Orcus puts his foot on her head.
Amayule is eaten from within and transforms into Demigorgon. Orcus backs away and starts to laugh. He leaves, swiping at Karma on the way out. The party retreats expeditiously, Tor narrowly evading a death effect from Orcus’s weapon. Outside a sandstorm is blowing over the palace making it difficult to see.
Karma believes that Azumreh created devils, and devils created demons. Teghan is able to summon Lemures (devils) rather than Manes (demons).
We then find ourselves somewhere else.
We are under the dark canopy of a forest at night time. It is the same pre-Sun era as when we visited in the first dream sequence. A big tiger tells us that this is as far as he will take us. He directs us to a dark shadowy city, behind enemy lines. It is where Carcosa has merged this world with another.
Teghan scouts and discovers hidden trolls. Fireballs are unleashed as she delivers her report to the party that there are only 2 trolls and we need not worry. The 8 trolls are slowly dispatched, but the invisible Carcosan spellcaster is almost repelled by Karma’s vertical wall of force, 20’ wide and 100’ wide. Cunningly he flies around the side of it, only to have its spell countered.
The spellcaster traps Sparrowhawk inside a force cage with a black blade of doom. Several teleport spells later Karma is inside the cage with the blade and the Carcosan, with Sparrowhawk outside. Karma is felled. Teghan is killed by sonic rays. The spellcaster teleports away after taking a sound beating. Thegan is resurrected and helps burn the trolls once the party has rediscovered its moral compass.
The city casts ambient light over a desolate wasteland, with shadows almost animated. The dimensions of the city appear to be strangely distorted. Roads are 400’ across. Amber lights appear in the distance. There are 3 beams atop natural mounds, around a mile apart, although distance is difficult to discern. There is a huge black pyramid in the middle, and the ruins of a large city.
There are no fresh tracks, but humanoids have moved towards the pyramid and then teleported or started flying. We fly up to one of the mounds to investigate and are assailed by a shadow-breathing dragon. Teghan, Tor, and Karma run away in fear. Sparrowhawk and Sagramor defeat the dragon. The light source emits true daylight from a spinning crystal inside a sphere of annihilation. Sparrowhawk briefly loses a finger. Karma spends some time studying its construction.
There is much speculation about how this relates to the research on Kyuss. We conclude that Kyuss summoned the Grey Spellweaver at a much later date, using a crude imitation of one of these original pyramids.
Zephyr sees other pyramids a few miles away, one being man-handled into place by 20’ tall humanoids. The lit pyramid is darker at the bottom than at the top. Karma scries the side of the pyramid and observes a billowing black ice effect. Sparrowhawk imagines Khalzakar perched atop the point of the pyramid pleading in a high pitched voice for a cushion. Teghan laments the invention of racing pyramids. The party speculate as to why undead are unable to reproduce.
Zephyr appears pursued by 2 Death Knights. They cause an amount of irritation but are easily dispatched. A spellcaster appears next to the pyramid accompanied by 2 mechanical constructs.
The party decides to consult Tor’s runes regarding the consequences of destroying the light source. The outcome is inconclusive.
Hextor inverted on another path: we will argue about doing anything else.
Thor at 45 degrees: unknown.
Pelor: more light will result, or perhaps hope?
Vecna on another path: we should do something else to discover anything useful.
Odin inverted: we will be unable to interpret the result.
Sagramor stands in front of the light. Teghan and Karma move to the other two light sources. There is a shadow hand puppet competition on the sides of the pyramid. Teghan and Karma are assailed by monstrous shadow bats. Teghan runs away, noticing that there is a door in the side of the pyramid (which she later forgets to tell anyone). Karma uses a force cage to protect himself.
Eventually the party assemble around the light that Karma is stood in front of. The shadow bat is slain. Sparrowhawk becomes incorporeal and heads towards the pyramid underground. Everyone else flies then dimension doors to the pyramid. The foe use blinding sandstorms, unholy damage, fireball, and various other spells. Tor fells the mage with a massive single blow. Loot: obsidian ring.
The severed spellcasters arm allows us to enter the pyramid (Sparrowhawk under the cover of darkness). It is dimly lit inside. Two shadow creatures block a stairway leading upwards. Sparrowhawk, hungry for battle, leads the advance.
They are quickly dispatched and we explore the interior of the pyramid. On the ground floor are around 1000 undead mummies – on the floor above 100’s of cages hold rotting elves. There appears to be a strange amber light source in this room. An undead creature with a glass crown is turning the elves to piles of dust within their cages. Another corridor leads up to where more death giants and spellcasters are patrolling.