The Journals of Sparrowhawk

Chapter 38 - Between a Vrock and a hard place

The island we are exploring has been split in two by a massive eruption. The prison appears to have had something break out of it in the past but not recently. Within is a chasm, hundreds of meters deep. A wall of bones lies across one corner and Vrok demons fly out from behind it.

An eruption outside in the centre of the island spews out sulphur and a plume of lava into the air. The air outside the building becomes choking with Sulphur and ash.

The building itself is made of stone. It is 700’ long and is lined with a metal.

Behind the bone wall there is a village where the guards appear to live. On the far side other demons guard creatures in cages.

Tiefling mage/thief started dispelling our spells. We engaged her and did nothing to her. She said she knows why we are here and does not intend to make it easy for us.

Quill casts a floating wizard eye and explores the cage area. Sparrowhawk protects him while he does this.

The cages are suspended from the ceiling on chains. All are connected together by chains. A number of brute-like lizard creatures guard along with a strange demon with crab claws.

60 small cages (20’ square) and 3 large cages holding a Balor and an angelic figure.

5 to 10 guards in total plus the boss.

4 Statues of demons.

We scout outside and see flying demons far overhead and gargoyle like creatures overlooking the bridges.

Inside we decide to talk to the demons on the other side of the bone wall. The golum is sent to bring Teghan over.

Fiend introduces herself. She is She-shara. Teghan introduces herself as Queen of the Realm of Incipidus. She is a minion of Demogorgan. She is here to capture a Priest who wields an artifact.

Demogorgan is coming to our world and he has taken a special interest in our world.

She has been asked to retrieve the priest in order to wield the artifact. If we find him before she does then please hand him over.

Cul-u-bal-axe warden – been playing too much. Squeezing the life out of them in many different ways. Particularly strong quake a while ago and a number of creatures escaped. Some prisoners have taken up places around the island.

Not many guards left – the prisoners took revenge. Thus the Wookie has not been taken straight to her.

Teghan trys to offer her the artifact in return for the Wookie. She refuses.

She believes that Teghan will be held here because of the strength of the Demonic blood. She offers to put in a good word with Demogorgon in return for the Wookie.

She tells us that the Wookie is on the other side of the island and she hopes that we will be able to cut through the beasts of the island.

We decide to attack the prison as a distraction while Teghan frees the Angel. The Angel cowers in a corner of its cell even when freed.

We killed 6 of the guards but 6 more closed on us. At this point we withdraw.

We explore the crevice which leads down to a seawater filled area. Underwater there are no exits. We sleep on our folding boat but are woken by the Demon woman demanding payment for resting where she can annoy us.

She returns and Tor offers to tell her future. He reads the runes.

“What will happen if you harass us all night”

  • Good fortune and luck will happen if you choose a different approach
  • If you continue to harass us it will lead to destruction
  • Not the will of the gods if you choose to harass us

We try to sleep just outside but are disturbed by the volcano erupting. We move inside but but are attacked by the Demon woman and her minions.

Fed up with all of this we decide to attack the Demons beyond the wall.
We lost the fight and two of the party died. Two of them (one still alive) were carried off by the golum and Sparrowhawk dies trying to rescue them. The others were beat into the ground.

Teghan negotiated with the Demon

Other People in the other part of the prison

  • Belshemoth – Shetor Demodan – Large pile of demonic detritus
  • Lilliel – Maralith – General in the army of Grast
  • Orgosh – Tiny malformed Lich. Either an original guard or one of the first prisoners
  • Sariah – Angelic being. Fled when the quake happened after being tortured

Our brother brought here by Vanthus – A Death Knight
Plus his followers. His followers were slaign by the Demon woman and Culubalaxe

She was a guard and speaks to Demogorgon via a statue. He has promised her that if she gets Brother Wookie then she will be freed.

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Chapter 37 - A New Day, A New Direction

We approach the gates of the city and prepare to be ambushed. A person approaches and hands over a letter which has had the seal broken. The ambush is launched but we get away before the were-bear can capture Quill.

We get a message from Arbori saying that she was progressing and had some help from an old man who was being particularly helpful.

A message arrives from Tzolo and she says that she had given Sparrowhawk eternal life and this is how he repayed her. He was now lost to her. He replied saying that his offer had been honest but if that was her decsion then so be it.

Quill scries Brother Wookie and sees him tied up on a ship. He is being guarded by minions and 1 humanoid Vanthus – Demonic wings, black metal armour, Flaming 1H weapons, Goat skull motif on the breastplate (Symbol of Orcus). Face or mask was a skull.

Divideads Ire – A prison in Discordent that is somewhere people don’t go.

We get a message a message from Arbori saying she has someinformation on the Black Pyramid and we might like to go and talk to her.

Teghan teleports off to Arbori and spends the night with her. She met the old man in the library and he was taken with her flaming hair. He has taken a shine to her and taken her to keepers of oral lore who hold most of the information regarding Thalimbar. She hands over some information.

She has mentioned the Carcosa codex to Abas Samir bin Abib and he is interested in reading it.

Powerful divination – Wookie is on a boat in the gaping Maw in Discordant (a body of water). There is an island in the Gaping Maw called Abysm. Ruled by Demigorgon – Two gigantic towers in the centre of his realm.
Ship is trying to pass this area on its way to Dividens Ire – Another island in Gaping Maw. Tropical island split in half by volcanic eruption.

Sending to Bishop Orvil but he doesn’t reply.

We discover that Wookie is concious but he appears to be drugged.

We plane shift to Incipidus and speak to the butler. He tells us that Balcuth has been flying around here and ensuring that everyone knows that Teghan rules here.

We explore the perameters of using the powers of the realm – we discover that they are limited to the bounds of this realm.

Arbori sends to us – Abas Samir bin Abib has a brother who knows about Dividens Ire.

Original Ancient Gods
Nemona – Lover, Keeping the memory alive
Getha Main – HE pursuaded the gods to leave. Great warrior. Fought in the great battle. Architecture, weapons and armour.
Selecia (Great Shepess)
Shalack – Sea
Marukin –
Auara – Light and Love
Kalzakar
Azumra

Valarian – The Herder. Believes all creatures have a right to life. Higher creatures have a responsibility to aid the lesser creatures. He was killed by the first great evil (first victim of the great black plague).

Tor receives a crown in his communication bag. Testing confirms it is an artefact.

He then receives a head of a Storm Giant complete with some crumpled notes.

During the night we are attacked. Two dark skinned sand giants.

They were carrying one of our wanted posters which have allegedly already reached Thalimbar. We check out the story in the marketplace looking for wanted posters. There are none there – making us believe he is lying. He claims he was given the poster by a woman who had a stack of them..

We cast analyse dweomer on the Storm Giants Crown.

Artifact – Storm Lords Crown
Wearer may move Storm Lords Keep
Wearer has DR/30 Electrical
Cast Storm of Vengeance 1/day (PHB p287)
10d10 Lightning ball 10’ radius 1/10mins
Alter weather around keep
Teleport to keep 1/day to keep gates
Race required Giant(Good)
Needs attunement over time.

5225 Gold from selling items.

Legend Lore on the crown: “Given to Fyorgin Heimdall, last of the Storm Lords, killed in battle against Demogorgon himself. The wearer of the crown yields command of the Storm Lords Keep to the wearer if the blood line matches the faithful. The stronger the line of blood to the Storm Lords, the greater the Keep will yield to the will of the Crown. A bastion against devil and demon it’s fall was long yearned for. The greatest symbol against their imprisonment and a rallying cry for all of Discordant. Who will now dare to tread in those once hallowed hall?”.

Legend Lore on the Giants head: “Gulveig Algron, the scribe to Fyorgin Heimdall. Like father and father before, his line chronicled the history of the Storm Lords Keep. Small for his kind and born deformed, his body twisted and wracked with pains. He was the last to live within the Storm Lords Keep and died as he lived, in regret at his physical weaknesses. He died with the pen in hand and not the sword, against a long held promise he made to himself for in the end terror gripped his soul and his death unglorious.”

Cast Speak with Dead on the Giant Head
When was the Storms Lords Keep last move
3 Days before my death.

Describe the forces arayed against you at the point of your death
Huge demon – 4 arms 2 heads and great talons. I died alone.

Who is Stars Watch reached
A great climb up stairs beyond the clouds

Where was the keep when you died?
The keep was moved to where the fighting was greatest. To where the need was large. It was moved 800 miles NE of Stars Watch.

Which demon’s domains boarder the pass you guarded?
Grast owned the pass beneath the mountains on the southern side – he is the dark price.

How long will it take for Tor to attune himself to the crown.
A small number of days or not at all depending on how you want to use the crown.

Cast Speak with dead on the dead giant mercenary
How did you find us?
Sexy lady told us where to go

What did you do for a living
Killed a lot of people

What proof of our death did you intend to present
The entire body

Describe the sexy lady
Typical Thalimbarian, raven black hair, piercing green eyes.

Where were you to meet her afterwards
No plan to meet anyone- take bodies back and get rich.

We discuss the journey to Dividens Ire. Abas Samir bin Abib agrees to exchange knowledge of the end of the world and a trip to the giants in exchange for a trip to find the Wookie. This also fulfils the last request of the giants to ensure their tale is told.

We plane shift to the prison plane and travel on a flying carpet to the prison itself.

Attacked by demonic creatures.

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Chapter 36 - Looking for A Direction

Following a mysterious day of shopping we progress to the ambush.

They try and talk us into giving up while some other unknown force persuades Teghan to kick off.

One person turns into a bear and another grows huge. One outside appears to summon a gargantuan elemental when struck and casts disruption on his weapon.

They locked several of us here by casting a spell preventing us from teleporting away.

One of the people attacking us is a mind flayer (visible only using true sight).
One of the people is extremely good – so good that it will effect evil creatures.

Arbiters of Justice can turn people into a gold statue – very hard to remove this effect. Statue taken back into the Kings Gallery and put on display.

Generally we lose and people are captured and Sparrowhawk escapes but once they have Teghan they take her and leave.

We try and scry Teghan but all attempts are blocked.

Rather than choose our destiny we decide to cast the runes.
Q. “If we do not act immediately what will be the fate of Teghan”.

The Gods will be deeply offended by us doing nothing.
If we do nothing then secrets we would otherwise learn we will never learn.
There is another path but we would have to have the conviction to take it.
If we do nothing then her fate will be assured.
Doing nothing will be healthy for the family. {Dubious interpretation}

Tor uses a wish to get Teghan back and she is immediately returned.

At this point Tor was overcome with a true vision……..
Tor saw the statue of Teghan put on a funeral pyre that was lit and the statue melted. Teghan was destroyed – but after a few days she rose from the ashes but this seemed to trigger great shadows and the world being cast into darkness.

When you are pondering the knowledge you will loose Tor sees himself under a pool of water while the knowledge of the world is being absorbed into him. When he gets up he seems surrounded by a circle of alien giant creatures the same as those that came from another plane.

We cast spells to determine the nature of the effect on Teghan.
Judgement of Gold – Broken by successive applications of Remove Curse and Stone to Flesh.

We discuss the influences on Teghan and how we might remove them once she is ungolded.

Tyralandi appears. Vessel of immense power is interfering with their ability to do some archaeology.

[Side note – Isn’t this convenient – we were interrupted just as we discussed actually dealing with Teghan. Should we pay this goal more attention? We know what happened when Tor touched the Artefact of the Gods in Haalguard. Would this have a positive effect on Teghan?]

Necromantic force turning all our deep sea divers to undead. They are trying to recover the pyramid.

Teghan must not die before the end of the world. The end of the world must come first.

She asks us to deal with this but Sparrowhawk asks for a gesture before we do anything for her. She is unwilling to do this and so she tries to talk others into doing this for her.

We travel to the capital of Thalimbar and attempt to research something for Sagrimor.

Sagramor gets a message from the Wookie.
“Help Wheloon cathedral under attack, Its a massacre , demons warriors evil priests, we are being slaughtered.”

We teleport to the region and scout out the temple.
Red Forge Elite are in the fort.

We sneak into the main temple by the back passage. Inside we hear sounds of battle.

On the other side of the door is Orcus and Balcuth along with a vast awray of other evil creatures. On the good side are Samsun Thatch, Bishop Orvil and the Wookie.

There were several named demons along with the Dark Fey. We believe that there were also Shepard’s of the Root (Dark Druids) there as well.

Wookie feels that this place will fall and that we should recover the artefact before it does. The good guys are falling and being carried off by flying brain-like creatures with beaks while the demons are being replaced via the portal in the ceiling.

There were 4 significant demons in there including Balcuth and Orcus.

We evacuate the building but a marilynth follows us and tries to prevent us from escaping.

We line up to cast Shadow Walk but Samsun Thatch betrays us and breaks the line then teleports out taking just Brother Wookie with him. This leaves Tor, Sparrowhawk and
Sagramor.

With the completion of the Cathedral they decided to mark it with a celebration. All the High Priests and Paladins were invited along with High Priests of other religions.

Local town militia were looking after the Fort but the Red Forge Elite were hired by Sansom Thatch who then turned on the good guys in the battle.

We agree to allow Bishop Orvil to talk to Sansum Thatch and travel to the night towards Samsom’s main residence. Samsum doesn’t like us and can be petulant so the Bishop wants to talk to him alone.

We leave the Bishop to do this and leave to rest.

We are attacked during the next day by two huge oozes and two fey creatures with armour welded to their skin and whirling blades around them. They kill two of the party with maximised blade barriers.

(M) Spiked Chain
(M) Armour Grafted onto him

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Chapter 35 - Betrayed!!!!

Still in the tower the party attempt to rest in a spell created mansion but are rudely interrupted just an hour into their massages.

An shadow like creature was dispatched and an elemental (which dispelled the massage and dinner) ran away.

We attempt to rest again and are attacked again by the elemental creature. It has spell resistance greater than 29, AC something horrible and around 25 damage resistance. It dispells magic at a glance and imprisons multiple people in spheres of force just as easily. It also blasts a wall of ice with flames to move through it.

After 20 minutes the force cages disappear.

We rest in the caves beneath the tower and manage an uninterrupted sleep. The next evening we again venture back into the tower and assault a number of half half machine Minotaurs. On the next floor a shadow disappears.

After dispatching the shadow a huge one appears. A wave of darkness washes over us and causes huge damage to the living.

A powerful fey mage runs past us all shrouded in shadow. He casts several shadow spells and kills Teghan. After raising her we progress to the next floor.

On the next floor there is a large glass cube with electricity arcing down wires into it. The device is designed to trap a creature within and syphon off its innate magical powers.

We destroy the device much to Teghan’s annoyance who wanted to save it in case we needed to melt anyone.

We open the lift shaft and rust the roof. Above a lift shaft goes upwards. Around 160’ up the shaft a door opens into an other floor where we discover huge numbers of prisoners and two huge constructs.

Centre console allows scrying, teleportation and some sort of shadow portal.

We operate the centre console and teleport up to a higher level of the tower, arriving at another console. Naked humanoid in a glass jar.

We fight an epic fight with the cleaning lady and smash the glass, killing the man in the tube.

Brass Amulet (M)
Scrolls
Wand
Money – To be confirmed next session

The books on this level have been torn apart – leaving just the covers. The owner had sufficient knowledge to make, forge or craft anything.

We operate the final control panel and an image of the wall on the lowest level appears. From inside the wall we see thousands of automotons with a Gargantuan automonton red dragon ion the background.
A small number of live Thalambarians mill about at the front along with Sorashal Al Fahim

We send a message to Amigan saying Have discovered a huge atomiton army under the control of Sorashal Al Fahim – Instructions?

Reply: We need to talk – meet me at Ravenswatch Inn – Ebsworth Rising".

We speak to Sorashal who initially doesn’t recognise us.
“What are you doing in Keban-an Ex’s Tower?”

He suggests there are Liches and Shelaki around the tower.

Stay away from the east coast.

He gathers the army for others.

He was told that we were dead – told this by Uzumray and his children that we had been taken and used. Was not surprised that they had been lied to.

He asked to speak to the machinist – who we think was the red man in the glass tube.

We destroy the controls of the tower and then plane shift away.
Planeshift away and teleport to Ebsworth.

We arrive at the inn and a man claiming to be Amigan asked to speak to Sparrowhawk alone. He is obviously not Amigan – he hands over a note.


Img008

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Chapter 34 - Exploring the Black Tower

We enter the ‘lift’ and press a button. A scan occurs and names us all in Silven. It also states all the spells we have running. It then says “Terminate” and starts to release poison gas into the lift. We blink out and open the door.

Blinking through the other door we discover a set of stairs going up.

We send the scouts upstairs invisible and moving silently. They are immediately spotted.

There are a large group of blind humanoids up there with 2 Fey spellcasters who engage Tor and Teghan. Tor runs away…..

We kill all the Grimloks and advance up the stairs.

We climb the stairs and see an area of darkness descending towards us.

In the centre of the darkness is a gargantuan bear headed automaton. We decide that this is the Fey that was having spells cast on it and we should run away and wait until it’s spells run out.

A truesight reveals that it is indeed a humanoid fey but polymorphed into a huge creature.
Attempts to hit it fail because of the number of spells protecting it.

We dispel several walls and retreat into the corridor below. Tor runs the other way and takes on the creatures on the next level above.

Tor reported that there were two dark fey at the top of the ramp. Cold damage and swords with shadow aura – striking from range. Shadow elemental with them.

We wait for a few minutes then scout out the levels above using a wizard eye. There is a shadow elemental guarding our way up and fog leading into the level above.

We enter the level above and are set upon by a number of fey and shadow elementals.

We fight them down to their last man and then offer him his life in exchange for information. He claims that there are many more of them.

We kill him and search the level with a truesight. These are mundane rooms with living quarters.

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Chapter 33 - Hi Ho, Hi Ho, Its off to "makework" we go

We speak to the actress – She tells us of the person who gave her the book and the mask. Bard gave her to them in Duchemy Antanor Telthin. The Carcosa Codex – he had been searching for and eventually found. Spoke of alien cities , haunted lakes and mysterious places.

We rest for the remainder of the day releasing the bard in the morning. Amigan contacts us and tells us that some people got sucked into Discordant when Bucastle merged with the demonic forest and asks us to rescue them.

One was a sorceress who had the ability to get back and reported – bringing with her items from the plane (metal) that allow us to return there.

We planeshift to a plane of discordent – dark dense forest. Twisted and gnarled.

We locate 5 ogres and a Minotaur – all clad in plate dragging 3 humanoids behind them.

We very effectively dispatch them with no losses and little damage

Ogres – Plate armour fused with their skin. Alchemical substances were piped to their bodies in order to enhance them.

5 * Magical Great club

Find prisoners:-

Bartholomew – Merchant.
Drake – Priest of Kord
Jake – Farmer

We tapestry the three.

We scout using Sparrowhawk in bat form. Spots an area of volcanoes and a huge spire with a large dragon sat on the top.

We scout the tower (badly) and it swoops down and breathes acid. It then climbs back up – seemingly unable to fly back.

The numpty brothers go scouting again and this time set off the fire based defenders (cloud) and run around saying ouch! rather than doing any scouting.

The party rest overnight and spell up to take on the Hydra. We discover that it does not breath fire, instead breathing acid, sonic, lightning, cold and slow.

It was eventually dispatched without loss on our side.

Further down the tunnel a room opened up into multiple branches. A 20’ chimney of metal leads up from an empty cavern. A lockable (but unlocked) metal trapdoor covered the hole. In the room above a number of constructs work on a forge and two evicerators guard the chamber controlled by a metal plated salamander.

Exploring the chute revealed that it was formed of polished metal making normal climbing almost impossible. An enormous anti magic zone covered 100’ of the chute making magical climbing impossible.

As the antimagic zone extended up to the trapdoor there appeared to be no way to enter the room without being noticed. With no obvious way into the room and only one member of the party able to enter we sent one person up who attempted to tie a rope to allow the rest of the group up.

The guards on that level quickly activated an alarm and attacked – severing the rope and leaving just two people up top. Teghan was badly injured in just seconds and exited leaving Sparrowhawk to keep the guards occupied while the party came up with a new plan.

Much time passed……

and then some more time……

Sagramor remembered that walls were not always ‘up’ to him and walked up the walls.

Rust monster & comedy tensers floating disc episode.
Gun turrets – Zap us with stuff (weakness) – used a rust monster against them.

Salamander – Green piece of metal

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Chapter 32 - We establish our demonic credentials

Tyralandi turns up looking very demonic and offers to help. This is obviously going to end badly…

She claims she is the only thing stopping King Artemis III from coming along and flaying the party. He and the Justicery of the Scales are hunting the people who caused the near apocalypse.

Originally 5 kingdoms merged.
Halguaard sacked by barbarian horde.
Now Bucastle lost

Rest of the Barons and Lords consider him a little careless so he is turning all his resources to finding us.

Balcuth told Teghan everything but she has not told us. Shame we don’t understand why we are doing all this work for us. Gods ultimately very jealous they set a limit on what you could achieve. They aim to remove this binding on what we could become.

Quill responds by saying that Teghan is incompetent and therefore has probably forgotten most of what she was told rather than actually holding things back.

Tyralandi suggests that if Sparrowhawk wishes to ever become epic then he will have to support her faction and with that she summons up a Demon and offers it to Quill in order to aid us.

Teghan flies back and listens in to the players. They are meeting with the mayor and the head of the guards. She is pushing for the play to go ahead but the others are saying that the building is unsafe and the mayor is persuaded not to go ahead. They do however say that that the family is implicated with demons.

We contact Amiganand inform him that we have disrupted the play and do not intend to pursue the players. Amigan tells us that he may have another mission in a couple of days.

Scry for a day. They have no plan or destination but feel they can find another location. Two groups or factions below her. Bards and non bards. They have another agenda.

“Making it permanent” – phrase crops up.

Didn’t understand why a group as powerful as the party would pursue them. Thought that they had left no clues behind.

There is a long discussion on the nature of the world. Sophea appears to pursue a an agenda of her own and has fallen in with others in order to recover hidden knowledge.

Mages only progress in one of four ways:-

A meritocracy
Wealth
Power
The “Casting Couch”

We follow the troop to another larger local town and see that they intend to play there. We plan an attack taking into account the fact that Sagramor feels that collateral damage is acceptable.

We attack the troop in an inn at night.
The party were mostly defeated by thin panes of glass and a couple of guards.

Most of the party finally admit they have been bad and hand themselves in at the jail.

Whip Dagger – +3
Harp – Alstroth
Mask – Palid Mask yellow sign of hastur on forehead. 3/day Quickened lesser confusion but there are more effects around the mask. Something around access to the wearers mind by an external force but exact effect is unclear.
Amulet – Resistance +2
Amulet with 8 small crystals – Life
Wand * 3 – Mage Armour, Restoration, Shield

When pale faced people die their armour and weapons disappears
Teeth coming from their scalp.
4 Magical teeth – Need to have a pact with strange creature. Greater magic weapon 1/day, deeper darkness 1/day
2 magical lens – Sapphire Monocle – Supernatural ability (pact magic) raise DC.
Strands of muscle attached to arms and still pulsing.

Bards:
Harp – Doss Lute (p156 book of joy)
Scroll – Mind Fog
Mask – Mask of Lies (p115 book of joy)

Giant
Full Plate +2
Greatsword +2
Amulet – +2 amulet of health
Belt – +4 Strength (Tor carrying)
Cure Serious *3

Book with strange sigils
12700g
Costumes and scenery. Pyramid set in ashen sands. Floating city in the background.

Carcosa – Place. What lies behind the curtain.
Use the combined mind of everyone there to find of more.
Passage between this world and another world that noone has ever been to. She could not make contact with the people on the other side.
She confirmed that the book and the mask would enlighten us.

Pale skinned creatures have given of themselves to things beyond the curtain (pacts).
Just beasts came through.

She escaped after charming several party members. Sparrowhawk chased her down and killed her. Once dead something crawled out of her ear.

We arranged for Templeton to raise her from the dead.
Sparrowhawk

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Chapter 31 - Those bards are up to no good

Teghan reports back after investigating the theatre. Bards in masks inside. Giant figures in costume. She came across a symbol of pain and screamed the house down fetching up all the company.

Read the runes – Proposed action of going in and murdering them was the favoured action of the gods but was doomed to fail.

We write a letter to Lady XXX stating that we require any assistance she can give and explain what has happened so far. Teghan teleports off so far.

Tor flew back into the building in the form of a fly but set off 3 symbols and became insane. As Sagramor was looking through his eyes at the time he was also affected and became insane. This was quickly removed by Templeton.

Tor was captured and instructed to strip off all his clothes and weapons.

Tor comes out of the building unconscious and the two militia blow whistles. One runs off to get help while Sparrowhawk flies in invisibly and flies off with Tor after healing him. Unfortunately the guard is attached to Tor by a rope. Tor is still insane. Sparrowhawk drops Tor on the guard, cuts the rope and then takes Tor to safety outside the village before beating him unconscious.

Note from the Lords wife returned by Teghan. It says that we are a group trusted by a close associate of the Lord. Someone has planted evidence that says we are devil worshippers.

We present our case to the mayor and a meeting is arranged to meet Sophia Lazileran with him.

We restore several people and eventually find one who was not brain fried. He tells a story close enough to our own and offers a direct contradiction to what she said – she claims rapturous applause and the witness.

Tors brother Torath has been killed in Bucastle as he tried to fight the monstrous growths. Thousands have been killed and many creatures have been crawling out of places and taking people back to Discordant. He entered the demon trees souls and fraught a battle with a great worm of bile, he was lost for all time, unable to be restored to life.

There is a meeting of the Mayor and the Guard chief where the guards are over-ruled and the play is allowed to go ahead. We decide to enact the plan to disrupt the play.

1. Turn people away at the roads entering the town
2. Release summoned demons to frighten people into locking themselves in their homes
3. Burn down the playhouse
4. Attack the players inside if necessary

During 2 the actors draw a number of townspeople into the playhouse to seek ‘refuge’. We begin to burn down the roof but heavily armed warriors move to attack us.

Upon entering the playhouse Sagramor suffers his daily death (One every day this week).

The players have the playhouse locked down. Their warriors appear to be considerably tougher than us and the bards have the townspeople held in place (despite the roof being mostly burned away). Attempts to get the people to flee using darkness and even rampaging elephants are unsuccessful.

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Chapter 30 - The blind leading the blind

We decide to attack the strange creatures despite being underpowered. Arbori accompanies us.

Haldine Hornswagle

We enter retrospective debate mode – and send a message to Amigan asking what he would like done. We hope that the answer is to attack the village as we are halfway through that anyway.

We attack the village. Several smaller creatures fall to fire damage but the party are drained by many mind effects and function erracticly. Sagramor is killed and the family retreat.

Two of the leader creatures are killed and the bone pile begins to move.

We retreat and raise Sagramor and then return to find the huge creature had gone along with most of the others. It had cut a huge swathe throught the forest and so was easy to track – eventually ending in a larger village further away.

On the village sign some sort of pyramid has been burnt into the sign.
The giant is whittled away one spell at a time and eventually falls. Two armoured trolls cause some concern.

There was a sign up on a building that announced the Kings Players in this location for 1 night only. (This was a week ago).

Teghan gets permission to slaughter a few innocents and goes at it like bunnies in spring.
Sagramor tries very hard to die underneth a zombie mob but is rescued.

We regroup and rest overnight. In the morning the bone creature is still there but the trolls and leader creature appear to have left.

We eventually kill the bone undead and rescue and cure a villager. He told us that there were banks of fog and strange creatures with drained them.

Martock Ampithertre – Dated tomorrow at dusk. A sign says “Martok – pop 1124 Enough?”

+1 Longsword
+1 Shortsword

Symbol of Hastur – Discovered. Makes us feel queezy to look at. Person who can cast symbol of insanity would use this to enhanse it.

Elder of the village of Fallowfield restored.

Play – King & Queen spoke to man in a mask – Didn’t like him and killed him. City in the distance “Carcosa”. Things were not looking good for them. Legend says Carcosa is parasitic, drifts and feeds off other cities.

Play involved magic and dragged them in. Black pyramid was part of the set. Multiarmed creature with an orb was important but didn’t join until the end.

The person is released and warned not to interact with the villagers.

We travel to Martok

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Chapter 29 - Betrayal!

Following a huge battle onboard the ship, we kill all of the people but Sagramor and Tor are killed during the battle.

Torc of Heroic Sacrifice
Ring of Silent Spells
Boots of Swimming & Climbing
Amulet of Health
Full Plate +3
Ring of Arming
Full Plate +1
Heavy Shield +1
Water Cloak
Gloves of Dexterity
Ring of Protection +1
Composite Longbow +4 Str Adjusted, Mage Bane
Great Hammer +2
Helm of Glorious Recovery
Amulet of Intellect +2
Chronocharm of the Grandmaster +5 AC Vs Ranged

Potion – Keen Edge
Wand of Curing (31)
12 * +3 Arrows
Longbow +1
Greatsword +2
Scroll Summon Monster 7
Scroll Imbue with Spell Ability
Wand Curing
Silver Dagger
Wand Cure Light

We discuss the future with Amigan and he suggests that there is now no use in secrecy and he has begun contacting important people in order to warn them. He gives us a scroll and asks us to deliver it to Lord Haradine of Bethsby (a central realm in the Kings lands). We discuss killing Tzolo and agree a plan. We head towards Gilsand in order to shop.

Tor has been to the Flying Castle in the clouds where he was born. His brother was bigger and more blue. He flies on a Roc – he took Tor to the Cloud Castle and explained that it was a barrier between our world and discordant. The giants there defend that boundry.

He believes that if the evil faction is sucessful then the hordes in discordant will come over the wall and come into human lands. This would happen during the Night of Dissolution.

Order of Dawn is poorly prepared for what is coming – They are an army who is fat and Lazy.

Tor was offered the use of the Smithies of the Giants. His brother gave him many giant sized gifts that only Tor can use.

Amulet of Health +4
Potions of Heal *2
Ring of Three Wishes
Ring of Regeneration

The party decide to betray their brother, in an attempt to remove Tzolo’s influence they cast spells on him that cause the geas to activate and Sparrowhawk to clash with Arbori. Unable to harm Arbori, Sparrowhawk retreats and stands without retaliating while the family murder him.

During these events Teghan teleports away having stolen the Seed.

Sparrowhawk is resurected as a human and Teghan is scried upon. She has a child with her and is in a city. The family use the Ring of Wish to recover her only to discover that she has already killed the child and set off the seed in Bewcastle. She claimed that she had been under the influence of a dream and was not responsible for her own actions.

She further claimed that the start of the true age of enlightenment was only two weeks away.

A day later a scry confirms that Bewcastle has been covered by a giant forest.

We teleport to Bethsby and appologise in advance for the destruction that follows in our wake.

The sergent at the castle directs us to an Elven woman (the wife of the Lord). Nilanderal Silverglade. We pass the message to her naming the Order of Dawn which appears to trouble her.
We are given horses and directed to where the Lord is curreltly dealing with tax issues.

Lord Haldine is given the message. He asks if we could explore a local village as an insanity has occured and he is loath to leave it unattended.

Violence and chaos is its own reward – “vis quod chaos est own remuneror”

We track a group of trolls and strange creatures through a forest who are leading a chain gang of captured villagers.

Some of the creatures with them cast numerous spells at us.

The two creatures eventually drained the will and minds of a few party members and then sank into the ground.

Within the village is a massive pile of bones – gargantuan in size. Gaunt giant, surrounded by whips of fog that form into screaming faces.

Bone hive queen *1 (arm that came out was the size of a house).
Giant Sentinal *1
Leaders *3
Large Hive Creatures *12 (Outside)
Medium Hive *2 in each buildings (Inside)
6 Small ones in buildings

Suggesions include ranged damage from the air, take a building and control the enternece, use movement preventing spells to control the ground. e.g. Fogs, Darkness.

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