The Journals of Sparrowhawk

Chapter 18 - We have upset a very bad man

In the chamber below there is a cave with a single door going off.

Beyond the door is a room full of cages and a sunken couch in the centre. All of the cages are open to allow the birds to fly freely. A bound man is tied to one wall. The room has a snake theme – snake headed creatures cause suffering in these pictures.

Marcus – He tells us of a secret way out of the room and that Captain Morgan and Kedward had left through the door – rather concerned after a lacky had come rushing in. Marcus himself had failed to repay a dept and was being tortured because of it.

Beyond the secret door there is a room with a large circular bed. This room has a nautical theme. More importantly there are several pirates in here. He has several obviously magical weapons. We exchange fireballs but they win that round (avoiding ours completely) They both use means to bug out.

Chest of Drugs (the one we have been searching for) Weapon – Mage – 2 Headed Scythe – Artistically enhanced but not magical (had a spell on) Chest – (M) Boots of Elvenkind 1500g Jewelry (4500g)

Head out towards a safe inn, The Rusty Shunt (14) – Spend the night there and relearn spells. Cast invisibility and fly around the city to lose any tail. Then return to the brothel.

New Day Sagramor has burn wounds from the unholy fireball that cannot be cured.

Our employer was pleased with what we had achieved.

Next – Area far to NE in the cold wastes (White winds) – not much lives there (cold and desolate). Only Orcs and their kin live there. Trying to locate the entrance to a cave. We are then required to investigate further. Kill anyone not connected to us. Secrecy is important. As it is deep within Orc lands she believes that the contents are the same as the other caves of light. Teleported there today.

Pensa Main – Leads the hunt for this location with a number of sages.

Frozen barren waste near the Frozen Edge of the World.

Messages from Dad

Plague spreading through the town and killing the old and infirm

Orvill – Barbarians passed back through – only 4000. Constant Tholl declared masrshall law. Lord Sarp declared the prison to be a momument to the fallen.

Kings armarda – delayed by a storm – finally turned up. Flotilla of ships sunk. Baron Cress Werbura thought to have been killed in the Melee. Flotilla had been designed to take the barbarians home.

Lord Sarp penned the arrest warrant for Sagramor for Sedition.

Samsom Thatch in possession of the warrent and not yet delivered to Constant Tholl

Teleported away by Arshaven who leaves us there and teleports away.

Teleport into a wasteland in the middle of a blizzard. Small hut nearby and large canvas tents.

NOTE – we teleport to an exact location.

Meet Pensa Main (Sage) and his fellow sages.

They have met the Savage White Claw Clan (Orcs).

They have tried various commune spells and augury but these have failed or even been obscured.

Several days the cave is discovered and the Orcs are being paid to dig it out. When almost through we are asked to kill the Orcs to prevent news of its location being revealed.

We head to the cave and discover that the evil orcs have killed two of the guards. We form a defensive wall inside while Tor runs around outside playing with himself.

We finally down the three Huge Trolls and use lots of magical fire to stop them regenerating. Many of the Orcs escape.

Treasure: 670G 240 +1 Arrows 6 +1 Bows Magical Greatsword +1 Dust of Dispel Magic 6 Potions Cure Moderate 2 Doses poison

Investigate the cavern and discover a door still partly burried. On the door are three words in common:-

ERRUKIZ EZDRUBAL ELOMCWE

We depress the letters in the work “Welcome” on the third word and the door swings open. We suspect that the first two words are the same in Hobgoblin Orc languages.

Strong Evocation Magic is everywhere within – we suspect this is a permanent Forbiddence effect aligned to evil.

4 Pillars with runes on them – Teghan passes by the side with no effect and so we all follow. Sound of wailing from a side passage. At the end is a dark bell made of iron suspended between two pillars. Down the side passage there is a chamber and it has stone eyes on the wall that appear to weep and move occasionally. Rivers of tears flow into channels and run off. Thg wailing is very loud here. The tears appear to be acid. Detect Permanent Transmutation magic around the eyes.

Sparrowhawk swims down into the deep pool and finds a small black key.

Ring the bell and the pool empties.

Symbols – Ancient cult of Elementalists – Mud Sorcerors – Masters of Protective Magics -

Symbols are:- Convergence of Earth and Water Earth Dominent Water Dominent Harmony of Earth and Water

NEW DAY

Rest in the complex.

In the morning we cast some protection from Acid and search the Eye room. Discover a secret door on one wall.

10’ Statue of humanoid with elephant head. – Acusing finger pointing at us and sword ready to be drawn.

3 doors leading off.

Each corner has an alcove.

Statues – Head of Jackal, Hawk, Cat, and a plain plinth in the 4th corner.

Keyhole in the Jackel statue – along with the 4 symbols. We turn the key clockwise and the 4 statues annimate. The stone creatures take a great deal of killing but finally fall to many blows.

We twist the statue in the centre so that its finger is pointing towards another door. The enterence door slams shut with great force and the finger pointing door opens.

Pile of dirt in the first room

Massive stone carving of a face with closed eyes, thick lips and big ears. Dull pair of fangs.

Passageway down the third door – leading to a chamber filled with 6 sarcophagi, two of which are much bigger than the others. Far door has knives welded to the door pointing in the opposive way.

Teghan does a little exploring through a sticky nose. She meets a Naga but does find that the complex meets up with the other side of the coffin room.

We decide to bring the Wookie along and rest overnight to relearn appropriate spells.

NEW DAY

We use a gaseous form to get through the statue nose and head towards a room with lots of snake carved pillars.

The Naga is finnaly defeated after an epic battle.

In the end room is a box with a carpet in front of it. The carpet (strong Necromancy) has woven into it a pattern of a maelstrom and waves with creatures drowning in it. Creatures entering the room are sucked into the pattern on the carpet.

We recover the box via the ceiling and rope tricks. It contains a tiny blue/green snake on a cushion that whispers to us. Teghan grabs the snake and it tells him that if we let it go it will answer any 3 questions about this place.

Inside the cushion is a ring.

(M) Ring

Green pillar in far room with a keyhole

We identify the items:

Ring of Mud (20th Level) Water Walk 1/Day Water Breathing 1/Day Stone Shape 2/Day Meld into Stone 1/Day Transmute Mud to Rock 1/Week Transmute Rock to Mud 1/Week Summon Monster (VI) 1/Week (Earth or Water Elemental) Earthquake 1/Month (Dormant 2 days)

Sparrowhawk believes that the snake (Golum) is held here and the defenses are designed to keep it in.

Behind the Suit of Armour is a small room containing a chest

8 Oil Odd Metal tools (Crafting) Book – Manual of Urushu’s Automaton

We poke the automaton until it activates.

It takes a huge amount of damage before falling over.

We knock open the Vampire Camel door and follow a passageway. It appears to be a mirror of the enterence with a long passage and a long channel of water – this time with things swimming in it.

See another carved face. It has a lock carved into the right nostril.

Creatures in the pool are facinating fish – they appear to atttract your attention in a magical way. Other channel contains coins and a small copper key.

Use the key on the face and it clicks open – the face appears to swing away. This leads to yet another passage.

(221g) gold in the pool.

Discover a room with a mosaic of one of the symbols.

Mural – Pig or Camel brings the Woe – Hippo clears the way to go. There are also pictures of various animal headged creatures including Bull Camel Cat Mole

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Chapter 17 - We already miss the great book of joy

The evil siren must die!

We close on the Ogres and engage them – the centaur attacks us protected by magic.

Tor attacks twice (standing around to take some damage!)

Decaying trees – Skinned animals and lots of dead animals in a carpet around them.

Centaur is covered in slimy icky stuff. Dinosaur with dark skinned rider come into view. Both are covered in slime and ick. Centaur casts a number of spells related to frost and cold.The person on the dinosaur casts a sleet storm spell allowing the centaur to escape.

The cheating dinosaur then descends through the floor and escapes.

The tree continues to be covered in darkness.

Until Brother Wookie dispels it…...

Introduced us to Besra – An angry lady (The Tree Ent?). The tree begins to creak and groan, then grows arms and lashes us. He suggests that she lures people here and charms them.

It is incredibly hard to strike and has massive strength – lashing out and grabbing Sagramor and hauling him up into its branches.

Inga and Seren Congerson arrive with their party and an iron golum. They had been tricked. Their slaves had died during the night trying to crawl back here.

Cyralene = The Centaur. Had made a deal to supply them with slaves.

Next morning – The crew went out to create a mast and Brother Wookie raised Sagramor from the dead.

Sagramor remembers that he had a mirror image available when he died (again).

Sending message comes through to Tor – Need Wookie to scry the Mill Pond at the bottom of Ma Bakers garden where he used to play with Jettin. He thinks the sender is familiar but from a long time ago.

I’l be there at midday for the scrying. Must let Tor allow me to scry you at the same time.

Scry the Millpond at midday. See man in large grey robe – he has a large mirror that he is looking into. Brother Wookie casts a Detect Evil and gets no response.

We don’t have long to talk. Just few minutes a day. 15 years ago – long time friend of our father. Concern for us as may have fallen under an unwelcome influence. Amulet I carry is one of 3 and he has the master. This allows him to talk to me.

He wants to know what we are doing as he believes we have fallen in with a bad lot. Says that we are important and are involved with the fate of the world.

Tell him we have visited the city of Gilsan. Tell him a little of our issues. He says he has born a burden and many generations before him. He can never tell us what he knows as if he reveals it it would mean the end of the world was at hand.

Tells us that Sparrowhawk recently met his own father but fortunately he didn’t reveal himself. He gave me up to Kerwin.

Reveals his name is Amigan.

Message to Father. Am speaking to Amigan – can we trust him?

Father – He was a good friend – We have much to talk about.

Tell Amigan that we need proof he is who he says. He tells us that he brought us all together and is as much our father as Kerwin.

We have a sensible discussion and make a sound plan (while Tor goes off to discover great insight from his rune-sticks).

Next day send a message to father re: meeting Amigan and he replies that Amigan has just left his house heading for the millpond.

Scry Amigan and he says he is pleased that we have stayed so closely together.

Food chambers of the Gods – Given to the Hobgblins by the gods to look after. More types than just the food chambers. These may be the ones given to other races.

Control of them leads to understanding and knowledge of another place. When gathered together the knowledge denotes secrets that are central to the way we live our lives. Food chambers given to us during a great famine so that we might survive.

We have been asked to help take control of these chambers – but it is better that knowledge of these places is forgotten – even for goodly people.

Gru Charak works for himself and his people to reclaim these holy sites for his people.

He asks us to communicate what forces the people we work for have in the area and what they know.

Weakness in the creation of this world and any who found it could use it against (what am I babbling about?)

He suggested that we would have to make a choice and that choice would be obvious and would involve the fate of the King’s Realm.

Teghan dreamed of him last night and he was influencing several groups like ours.

Sail for 3 days and arrive at another island. Scuttle Cove – Pirates go here.

Underground reefs here – requires experience to land here.

Need to meet Lady Woolvera at Profera House.

We use our boat and row into the second cove along. Find a way up and enter Scuttle Cove. It is a complete shithole.

We go into an inn and buy a round of drinks and someone to take us to Profera House. Tor gets challenged before leaving the Inn and is incited into casting a spell. This annoys the innkeeper.

Grab a random hobo and demand that he take us to the house. The house stands out as being fantastic in this slum. Statues abound it mostly of orgies – people sell drugs in front of it. Two guards – wearing ceremonial gowns and carry halbards. House has no windows.

They refuse us entry as the doors are not opened during daylight hours. We agree to wait outside.

Clients wait for the doors opening – a mixed bag of rich and desperate who can only just afford the services.

Four women dressed in veils provide refreshments.

We are offered the services of the house but politely decline. They claim they can fulfil any fantasy or depravity (but I already chain myself up at night).

Tor jokingly asks for the services of a blue donkey but seems VERY disturbed that we want to watch.

We meet Lady Wolvera. Here to help. Menial tasks in Skuttle Cove. Then a task elsewhere. Approximately a month.

She describes the place as Chaotic & Godless. Ruled by Ur Priests. Skin dancers – Bards who can assist with afflictions.

Decree that sentenced to death for casting holy magics. Creatures, Large Apes – Infused with demonic energies. They hunt people down and can teleport people away.

Arrange for rooms there.

City wall around the place – Slums to the East. There houses are made of mud and shit. City trades in drugs, slaves and contraband.

Ur priests live in Palace on the hill. Skin Dancers – Academy = Tower made of Ivory. They have a number of roles. Nude dancers – torture and information extraction.

Plaza of hanging ruins – If you have the money can send anyone to be hung.

Sisters of Lamentation = Shaven Harpies

Rusty Shunt = A safe inn – especially for outsiders.

Decanzara = A theatre where an elven woman removes all her own skin.

New Day

1st Job Hang Man’s cove = Small base Taken ashore by row boat

Us to protect a powder / drug / component but also to find out who is planning this attack and killing the person ultimately responsible.

Wait until the evening – hidden in a copse of trees.

Boat arrives and chest is taken into the complex. Teghan checks out the complex and confirms that the chest is secured in the far end of the complex.

Send Teghan back into the chamber with the chest in order to keep an eye it. She is loaded with the ring which has been charged with an invisibility.

Follow 2 boats – One goes to scuttle cove – Shop – Ruldolph’s Exotic Book shop.

Attack the premises – turns out to be a drug den.

Stash of drugs Woman – Potion of Cure Moderate 2 Gems – 75 & 100 Potion *2

Discover a secret door and search an underground room. A sizable number of thieves come out of invisibility and attack us.

Bodies – Cure Moderate *2

Don’t find the chest. House belongs to most powerful men in Scuttle Cove – Kedred Wood. Controls half of movement of drugs in the town. Tomorrow can only be better than today.

Woman made unreasonable demands and was killed. Valuable items stored in the rug.

Discover yet another secret door and steps going down.

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Chapter 16 - Adventures in Halgaard

Two horses draw a broken wagon across a street as we pass. Tor jumps on the wagon and mercilessly runs down some peasants. Sagramor attempts to cure her

A bunch of dwarves follow the wagon. Arbori fireballs them killing most in a single burst of flame. Sparrowhawk finishes off the remainder. A quick search reveals that they have no loot but use runes that they activate to create spell effects.

Further along in the more prosperous area of the city we pause to rescue a child from a burning building. While this goes on the rest of the group hold off an couple of ettins and a group of barbarians.

Sagramor takes on an ettin single handed but forgets his mirror images and gets horribly squashed (dead).

We reach the temple and the abbess offers to restore Sagramor.

Bones of long dead saint. + article of one of the ancient gods. This provides a great number of benefits. We agree to evacuate a number of the warriors/clerics of the temple via the tapestry. She raises Sagramor and then begins the ceremony to de sanctify the casket. During the process a huge green wyvern-like creature with a horned rider try to smash their way into the skylight.

We get fireballed and Arbori falls. She is cured but other attempts to strike the creature with spells fail due to a lesser globe of invulnerability.

Tor climbs up and attempts to grapple the creature with a flying leap through the air. Cards were held up below giving this manoeuvre an 8.3

Sparrowhawk flies up towards them and Teghan grows wings and also flies up towards them. The creature is pinned and orders its mount to fall to the ground. Tor feather falls to the ground.

Arbori cast a fireball at the creatures outside the door but it was a rather small one.

The beast is killed and the rider engaged while more beasts gather at the door including a hydra.

The creature attempts to fly away after its mount is killed.

He flies around constantly harried by Sparrowhawk who is unable to really make any headway. Teghan uses truestrike against him but still misses.

The wall of force blocking the main door eventually drops and the battle begins again in the entrance.

“The Ogre falls over but he letin the Ettin”. Tor’s one contribution…....

We chase the man outside through the wall of fire and finally kill him – The most epic kill so far. As he falls we notice the huge dinosaur of the head of the army approaching.

Loot from the Man on the Wyvern Lance Pearl (*2)

The discombobulation of the Coffin ends and the Abbess warns us that whoever holds it will be walking in the steps of a saint and it will take a toll on anyone who is not holy enough.

The Abbess offers to delay the monster and the Barbarian. She and her deputy turn into angels an they move into the middle of the room.

Another angelic figure appears in support.

The barbarian leader on his giganticus mount break in and engage the angels.

We flee onto a nearby roof and prepare to bag people before teleport. Tor surveys the scene and is finally beset by his conscience. Remorse floods through him and he relives his many evil acts.

Tor starts to throw a wobbly and uses some of the powers of the relic.

Sparowhawk has a talk with Bishop orvil.

Body in the ox = St. I-r-la Ligt love good Glory, Watches over all mankind. Clerics = Teachers and users of the light to combat undead.

We return 6 new priests to the cathedral that we saved.

Teghan received a letter from Sasom Thatch- suggests that Sarp Redbeard is a poor Lord and he can be replaced. Suggests that our sister performs a murderous task. Suggests she doesn’t tell anyone else.

Sansom Thatch has taken Lord Sarp Redbeard away as they were worried by his ill informed plans to defend the town and the devastating effect that had on his mental health.

Teghan asks that we do not share knowledge of the note but she does not reply to it either.

The abbess is safe – managed to escape.

The Sarcophagus was rededicated.

Sparrowhawk spends some time raising his profile at the Fort. Baldrick has also been doing great work on behalf of the family in this regard.

NEW DAY

Sansom Thatch sends another letter suggesting that Lord Sarp is suggesting that Sagramor is guilty of sedition and that the town could have held if not for his actions. Sansom also suggests that only by putting Sparrowhawk forward as the new Lord could this sentence be prevented.

Sparrowhawk points out that the letters could have been produced by anyone with the intention of fooling us.

Sansom Thatch visits and specifically asks for the death of a councillor which will result in Sparrowhawk becoming Lord. This will however leave us beholden to Sansom.

Plan is to find the councillor and warn him that very powerful individuals have paid for his death. Ask him if he knows why and offer to smuggle him out of the region.

NEW DAY

Sparrowhawk continues making magic items for the family.

The family faff about.

Many more days and much faffing pass…...

6 days later…....

Sparrowhawk completes the Gloves of Dexterity for Teghan.

Meanwhile Brother Wookie does something useful – scrying on the councilor. Use message spell to speak with him and he moves over to have a conversation with Sansom Thatch who agrees to teleport him to the fort.

More faffing.

Two days later….....

Mohamed Ali Khan and guards arrives. Less than half of the barbarian force remains – perhaps a third. Baron in his keep sent the Paladins of glory to hit the flanks which was devastating to the army.

Plans – leave – travel then teleport to Gilsand – great city to the east.

Arrange to have a message sent each day.

NEW DAY

4 days travelling on horseback.

Reach a farmhouse and go underground via a trapdoor. Mirror there that allows travel to Gilsand.

We pass through.

Met by Jeeves, an unsavoury demonic type.

He is there to deal with our needs but says we are a day late. He requires that our presence here remains a secret.

Walk through an expensive looking garden to a mansion house. Past a variety of statues outside the house in rows. Enter via a secret door behind th second statues on the right. Led up stairs to another chamber where there are more unsavoury demonic types.

We will only be spending the night here.

We spent the night examining the book of great joy [and most of Sunday].

Externally most of the buildings seem very extravagant. Floating buildings abound as do magical barriers. People fly around on their business and living gargoyles protect buildings.

This place is the magical capital of the world.

Across the harbour is a 200’ statue straddling the entrance to the harbour.

In the evening several groups arrive, armoured people, monks and a single mage. They leave several hours later but we do not interact.

NEW DAY

We are woken early and proceed through the garden and into the sewers where we are led to the harbour. A body drops into the sewer on the way.

We are ushered onto a ship – Th Lady Venture. We head North and East for two weeks.

Storms break the main mast and we put into a natural port for repairs. This takes 4 days.

4 MORE NEW DAYS

We start to worry about our sailors so fly up and scout out the island. we see another boat along the coast to the north.

Tracking we come across a small farming hamlet. There are large deaf humans looting it – looks like it was raided about 5 days ago (from the corpses).

Centaur bargains with us for the return of our seamen. It appears they had been enchanted and held. We paid 2000g for their release. The seamen try to wander off again – still under the influence of the effect.

It appears that the deaf giants are raiders that use this ability to raid coastal settlements and enslave them.

We decide to go and murder them all.

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Chapter 15 - Retaking Wheloon

Summon Earth & Air Elementals and command them to attack the defenses. Prepare to assault the towers.

First tower falls to an enhanced fireball.

Suddenly remembering that the evil magic rope is longer than a shoelace, Teghan lowers it to allow the Wookie to access the tower.

Giant and ogre come to defend the Trebuchet which is now inside a wall of fire.

The enemy appear to be very organised and move in and out of cover as a horn is blown. This is in response to the actions of the elementals.

We fell the giant but the parts of the party that split away (got bored and went off to find something to kill) come under heavy attack.

We reach a stalemate position where they cannot get at us and we are still able to damage the trebuchet. They try to break this by sending out their strongest two warriors.

Sagramor killed something.

The battle continues with the enemy sending out their heavy hitters who frequently retreat to be healed. We continue to summon and resummon our elementals who provide both cover and a hazard that the enemy are unwiling to enguage.

Magic Items

2H Sword – 2H
Cloak – Resistance 2
Chainmail – Mithril +2
Large 2H Sword
Large Axe
Large Cloak
Large Hide Armour
Ring – Protection +1

They send out their two heaviest hitters who fall.

We decide to retake the town and venture in house to house.

Fly above invisibly to scout. Occasional person in sight inside buildings.

Jail is on fire. Elementals used to break into the building. Cover is provided by the air elemental.

The party start to clear an area around the jail but are attacked by a scripted mage who is immune to dying.

The mage retreats into a building and Tor recklessly follows him into a hambush.

With the aid of Arbori and Sparrowhawk tor is saved.

The barbarians appear to be practicing butchery by packing them into a jail like cattle and then setting it alight.

Mage and other notables searched

Ring Truestrike 3/day
Bracers – Defense +4
3 Gems – Pearl of Power (1) *3
Large Hide Armour
Large Bastard Sword

Still around 100 left with a couple of Hill Giants in the far side of the city.

Survivors are rounded up and taken back to the Fort.

During the night Wheloon is sacked and burnt.

New Day

Kill a scout and then head off into the trap village three hours away.

The scouts head off and alert everyone in the village (as usual).

We then try again using a Gaseous Form spell and some invisibility. Find several prisoners and formulate a plan to rescue them.

Our scout (mentioning no names) – [Teghan] discovered that she either couldn’t add up or remember the force numbers and suddenly far more ogres pop up than we were expecting.

[The GM asks Tor if he is “Going to run away” this turn.]

We defeat the group but the Orge Magi runs away. We rescue Lord Sarp Redbeard and Constant Tholl (Head of the Purple Dragons).

Recover a small amount of gold and a stash of healing potions.

Constant appears friendly but Lord Sarp is very withdrawn. We discuss why this group was taken away separately Constant believes it was for ransom.

A flotilla of pirates sails by on the horizon. Tor’s bird goes off and has a look.
They appear to be heading to Haalgard.

New Day

The remnants of the army appears to have retreated south back the way they came from.

Zepher flies off to scout the main force. They are attacking the city with mighty magics.

Bishop Orvil uses scrying to keep a watch on events each day. He uses a sending to contact some merchants.
Port is being bombarded by ships. Harbour cannons are defending.

Abbess Solceria – Abbess of the Cathedral. Fighting getting closer and 1000’s dead on both sides.

Samsun Thatch – Black grarled staff and long purple robes with gold runes. Circlet of gold. He asks to see the Bishop and says he is an old friend.

Bishop tells us of a similar brother Marcus Thatch with a similar staff.

Samson aids the bishop with some of the more mercenary family business. [Mentions he can teleport]

Relationship seems cordial – business relationship rather than friends. They have met frequently before.

After a couple of hours the meeting ends and Sansom goes to meet Lord Sarp.

The bishop tells us that Samsom sponsored the building of the cathedral – it was actually a loan but on very favourable terms.

Bishop suggested that Sansom had not created the creature but did not seem concerned about it’s presence here.

Five days pass…..

We are asked by Bishop Orvil to perform a rescue mission to return with an Artifact of Pelor. It is the corpse of Saint Benedictus that provides great benefit to the location. We need to leave immediately so Sansom has been contacted and provides three scrolls of teleport.

Teleport into the city. Sparrowhawk flies in invisibly and teleports at height. Appear over the mages quarter.

Over the city winds buffet the city and 4 or 5 tornado’s cause destruction in the outer areas of the city.
Trebuchets fire great balls of flame into the city.

Battles between elementals in the air – defenders Vs attackers.

Cannons fire at the attacking ships outside the harbour.

Sparrowhawk keeps everyone in the tapestry while he flies over the inner wall. Everyone is recovered from the tapestry on the right side of the wall.
We approach the temple fighting against the wind that makes communication (and archery) impossible.

As we approach we discover a group of city folk fleeing barbarians who seem more interested in dragging off a near naked woman. We rescue the woman who runs off towards the inner city.

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Chapter 14 - The defense of the fort

We make plans for an attack but these come to naught as the army move too slowly and form a magical stone bridge over he river.

Bishop Orvill offers Sparrowhawk the Lordship of the keep if he promises to defend it and the Cathedral it protects.

As dusk falls they move to attack the fort. The first attack is an illusion of over 100 men and 2 trebuchets.

The actual attack is a wooden structure (Wet shed) with 4 giants inside. They throw 4 giant boulders at the fort and each breaks into a swarm.

These are hoovered up into the air by the air elemental. The giants are attacked by an air elemental. There appears to be several rust monsters inside the box that are eating the drawbridge.

The elementals win and the 4 hill giants and a giant rust monster.

Plan a series of watches.

Letter from Master Carillo

During the night a small group of adventurers from the group that Sagramor let in attack us.

The family are woken and the group quickly subdued. Two dead and two left alive.

Wand – Dispel Magic (12 Charges) 5th Wand – Magic Missile (21 Charges) 5th Potion – Cure Moderate Potion – Cure Moderate Mithril Chain Mithril Chain Magic Ring – Magic Longsword Magic Longsword

Betrayer who rides on demon wings – who infiltrates and betrays at the last moment.

Will die of old age and her death will decide the fate of the world.

The glorious giant with the castle who rides the winds on the wyvern.

She will betray us. From the highest bloodline of the devils themselves. Foolish heros who put bloodline above what the ancient tomes have to say.

Saw Tegan flying above Halgaard – Flying alongside a hippogriph.

Order like us who are like us

“You are the ones from the prophecy. The ones who will lead her to her final goal. You will damn us all!”

They are dragged down to the dungeon.

Zelf Wistari Elidere Veron Alea Wistari Shiel Veron

Frost Giant – Messenger of the Gods – guard the gates of Discordant. Sentinels of the South. Guard against Azumray and his demonic creatures.

Frost Giants given a gift of knowledge. Self awareness beyond the scope of other giants. Boreas Giants spawned to act as messengers.

Slain before she gains full understanding of what she is. When this happens it will mark the end of the world.

All have same tattoo – Group of people who were followers and who understand the true meaning of our sister. Rising sun with stars around it.

Discordant is a prison made of a continent with mountains that block out the sun.

Questions for the dead mage who attacked the fort (Speak with dead)

What is the barbarian army’s plans for the fort? Destroy and kill all those inside

Who is the spy in our camp? No idea

How many mages accompany the army? Hundreds

What is carried in all the supply wagons? Food ladders creatures tools tents

Tor and Teghan kill the assassins and retire for the night.

Next day at 4am woken by falling rocks. Attack by thrown rocks.

Teghan wakes up in the alchemy lab – very tired and she has been using the equipment. Thinks she has made a magic rope.

4 dead (6 running total)

They are shooting us from a bank of fog 200’ wide and around 1000’ away.

2 dead (8 total)

We sally out and attack – met by a large number of barbarians.

Manage to kill a large number of them and the elemental uncovers a trebuchet and 4 giants accompanied by a plate clad barbarian and a spellcaster cowering in a wooden box on the Trebuchet.

The cheating giants are within the area of an anti magic field. All our spells wink out as they approach and the giants do not move out of it.

Fortunately Sagramor notices a weakness in their plan and claims the rock pile that they were using as ammunition.

Arbori spots something huge (wyvern) flying towards us about half a mile away.

It flies towards the fort – it turns out to be a gargantuan black dragon!

Teghan dies to multiple blows from the giants – we recover her body and retreat.

Mechanised version – metal plates and tubes. Was once living but has now been augmented.

Sparrowhawk asks what it wants then when it doesn’t respond asks it to go and destroy the Trebuchet. It does fly off and breathes but then returns. Sparrowhawk attempts to touch it but it swipes him off the fort.

Check out Teghan’s new rope – Permanent animate rope spell on this rope.

Teghan is raised from the dead. However she looks slightly more attractive and has a slightly blue tinge.

Teghan tries talking to the dragon but has as much success as Sparrowhawk did. Tor consults the runes with as much effect as always.

Our best guess is that it has been sent here to defend the fort by persons unknown.

Arbori Guru Gabriella Sagramor

Sparrowhawk Wookie Tor Teghan

Two teams are formed in order to protect the fort in 2 shifts.

Guard says while they were on watch they heard a voice say “Lord Sarth Redbeard held captive in Thickwood Hamlet – Please send help”.

Bird brain goes and scouts with inconclusive results.

Next day the stone bridge has gone and the army has moved North out of view. North gate of Wheloon is closed and the battlefield is empty apart from the occasional scout.

(Sarth Redbeard Ex-Lord of Wheloon)

Our scouts go out and have a look at Wheloon. Discover that the town is mostly empty – possibly 200 barbarians still there plus the crew of the Catapult. This is seen as a target of opportunity.

Out at Thickwood Hamlet…

Constor Thrall – Captain of he purple guard plus 3 others being guarded by 1 Ogre Magi and 4 ogres plus a dozen barbarians.

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Chapter 13 - Where fools rush in..

Sparrowhawk speaks to the mage and arranges to purchase a number of spells from him.

Two days pass uneventfully before Tor remembers his familiar and sends it off scouting.

The bird spots a small army of hobgoblins in plate-mail camped just a few miles away.

Tor and Teghan go to scout the camp, but they are unfortunately spotted by advance scouts from the green-skins.

In the camp were a large number of plate clad Hobgoblins and a smaller number of Ogres.

We spoke to Sarashal who explained that the green-skins were far from their homes and bitches and could not re-enforce infinitely, so after the defenses have been tested and proved they are unlikely to attack ad-infinitem.

The defenders have been preparing a permanent teleport that will allow easy access and reinforcement to this location.

Sarashal explained that there were many changes happening and there were places to be carved out for people strong in mind and body. Many prizes and victories are to be had for those prepared to commit. The world is there to be carved up by those with the strength. We are on the cusp of something monumental…

Compromises may be necessary. Brother Wookie may be seen by some as a problem as he is a moral authority. Sparrowhawk argued that as a family we are stronger and can overcome any problem together. Wookie has a vote, but only one, and we feel that blood is thicker than any dilemma we may face.

Sarashal asked us to perform one task after which we could leave. That was to clean out a local nest of goblins that had set up in a local cave system just 30 minutes away.

As the heroes approached the caves a scout approached and stated that Gruu Sharak wished an audience with us to discuss things of mutual benefit. Sagramor agreed to this in 3 hours at this site with just 4 representatives on his side.

The heroes moved into the caves and dispatched numerous goblins.

Tor suggested that the party split up to kill more goblins… and promptly ran into a small army of mounted goblins who cut them off.

Teghan and Sparrowhawk spotted a huge spider in one end of the cave. Sparrowhawk runs off and the spider closes on Teghan and grapples her. After what seems like hours, Sparrowhawk comes to the rescue… Teghan takes a pounding and is dragged along by the spider. Sparrowhawk calls upon his mighty arts to rescue her and destroy the monster in the process.

Teghan joins Wookie and Sparrowhawk to finish off some worg riders while Tor and Sagramor do some exploring.

We throw out some Goblins women and children who claim that this was a holy site of their god.

At the end of the main cave is a bright light coming from a very narrow crack in the rock. We cannot get through the crack but do expose ourselves to the light. Wookie says he feels wonderful in the light. Tor feels that he is absolutely right in his interpretation of the runes.

The rest who exposed themselves just felt good.

We returned to report these findings to Sarashal who brought Manstrus with him and the two of them returned to the caves with us. They drew a map and crumpled it up – tossing it in a bag. Manstrus then collapsed the ceiling – burying the light.

On the way back Teghan “borrowed” the map and we took a look before returning it. It just appeared to contain a map of the cave system which suggested that these caves might connect to the ones we protect.

We returned to the meeting location and talked to Gruu Sharak. He wanted to meet as we had named him in the previous battle. Once we reminded him of Wolsingham he remembered us and suggested that it seemed somehow strange that we had been at both of these connected locations.

(He suggested that the fort was in some way connected)

Gruu Sharak told us of Kalzakar the Deformed – an original ancient god. One of the favoured souls (Magluvia) of this god who did his bidding was given a great deal of the God’s power. This is a holy place of that God.

He tried to convince us that we should be suspicious of the people we were working for. However he gave us no evidence to support this.

He spoke of the Thalambarian and suggested that Palygra was a medusa.

He told us an ancient prophecy.

INSERT [Each race shall be given the holy duty to hold and protect an artifact – and all must come together at the end. Foe never defeated because it is being constantly reborn from our thoughts and misdeeds]

The next morning we spoke to the Ranger who shared some concerns but said that he had worked for even more dubious characters. he was just another hired hand who would be leaving soon.

The following day Manstrus teleported us approximately 1000 miles and we appeared in some heavy woodland. An unnatural storm hovered overhead and a huge number of insects were to be found in the local area.

We search a ruined building which appeared to have been burnt down. The building contained a trap door and below was an intact workshop with smelting facilities and a number of glass jars with animals in them.

We discovered a number of pins made of different metals and noticed that all of the animals were pinned.

Recovered * A magic metalworking hammer (+3 to metal working skill roles) * Rope with a metal inlay. * Refreshing water

Pull the pin from one and it turns into a snarling fey creature ad flies off. Pull the silver pin from a bird of paradise and it turns into a Fey Prince of the Unseelie with insects buzzing around him. He has brightly coloured flags adoring his back and he carried a very strange weapon.

He looked at us with malevolence and flew into the air quickly disappearing over the trees. Before he left he said “behold my wrath for my imprisonment”.

Lightning came from the cloud and struck the party repeatedly. Swarms of insects attacked us and we ran to the supposed safety of a rope trick. Unfortunately Manstrus ran in the opposite direction and was struck several times by lightning and killed.

Teghan admits that she feels guilty about Manstrus dying.

Given he opportunity we cast speak with dead and asked the body of Manstrus the following questions.

What have we been guarding at the bottom of the cave system?

A. I never saw all the way in. I saw the light but not the source of the light. Dwarven mines stretch some way back and have broken through to some natural caverns which is the source of the light.

What are the possible uses of the location?

A. I don’t know

What do they intend using this power for – Not asked

What is his interest in the Elven temples that we stopped at previously

A. To lay down a teleportation beacon to allow others to teleport there more accurately.

Should Manstrus be killed where would he want his remains taken – Not asked

What is Palygra? – Not asked

Teghan wasted 12,000 gold of charges after being goaded into using the staff by Sparrowhawk.

We then moved to a local village and asked questions of the burnt hut. We discovered that the owner had kidnapped two children – one of which had survived. He had been dragged off to be taken to a prison barge. This turns out to be Vaasa Tarn who we met. We used a sending to discover what the fey creature we released was [“Ha! Ha! Ha! You mean the Fey Prince of the Unseelie Court; then that’s the end of Hallowfield”].

Travel two days to Fairgrove where there is a large temple of Kord. Got Manstrus raised using a scroll.

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Chapter 12 - Defending the Caves

As we rose from our slumbers and walked over to relive the Mercenary guards the family noticed lots of work happening around the cave to add to the defenses.

Each of the family were given an amulet that will allow us passage around the cave traps and cause some of the monster guards to ignore us.

Thelistan (Ranger) arrived at the caves – A wood Elf but fortunately not the one we had come to blows with some distance South.

We performed a days guard shift and then traveled during the evening to the cave marked on the temple map. All plant life has died in the vicinity of these caves. The clear area made any secret approach difficult but our scouts managed to get closer and discovered a waterfall entrance as well as the main cave.

At this point we were attacked by Goblins from the main cave entrance. Tor entered the cave invisibly but immediately felt ill when entering the cave past the point of some strange crystals in the rocks. There were a variety of creatures in the caves but all had been turned into some semblance of slimed undead versions of themselves. The family formed a cunning plan involving Web and Freedom of Movement spells to reduce the Goblin population. This plan worked but we were sorely beset by the disease causing nature of the place. All the slime creatures inject slime into wounds and this drains peoples dexterity. The caves themselves quickly overcome people and more seriously pull their very life force from them (CON). We killed a large creature and two smaller ones plus a total of seven Goblins.

The loss of inherent life was just too draining for us to continue and so we were forced to retreat back to the village.

Sparrowhawk unfortunately changed into his WereTiger form again during the night and had to be shackled.

In the morning we spoke to Enteba Green and Sorashal Al Fahim

Sorashal explained that the magical disease we had encountered emanated from the crystals in the cave system. He also explained that there were often Cinder Shards found in the same vicinity that would provide protection from the draining disease.

The party took some time to identify the magic items from the skeleton found in the caves.

Party Treasure

On the following day the party performed their guard duty during the day and then set off to continue their fight against the demonic forces in the evening.

The Wookie is immune to all disease because of his blessing from Pellor and so was chosen as the scout for this mission. He was greatly aided in this by an invisibility, silence and the boots of flying.

Sagramor discovered he could see through the Wookie’s eyes!

Brother Wookie explored several caves on the lower floor discovering the main temple area down there. He also ascended through the natural hole in the ceiling to see a rope attached there. On the upper system of caves he discovered a chamber with buckets guarded by a large slime beast, a huge Earth Elemental covered in slime and a ‘Breeding room’ – containing cocoons that appeared to be the source of the slime creatures.

In one room the Wookie found a glowing pool of shimmering green liquid. A natural bridge formed from the rock to cross the pool but Wookie discovered that the pool gave off a sickly vapour. Beyond this was the light from pink shards in the next cavern but the place was guarded by two humanoid slime beasts.

The party cast all of their buff spells on the Wookie and he and Sagramor attacked these two creatures and recovered several crystals.

Now able to progress into the caves without loosing their life the party joined these two.

We headed into the temple area on floor one and found eight creatures in the room including one large slime creature (an Ex-Troll). Another large slime creature (Ex-Ogre) dropped from the hole in the adjacent passage to block our escape.

To make things worse the High Priest of Jubilex threatened us and then rang a bell that summoned the Slimed Earth Elemental.

This corrupted Earth Elemental seemed to be tied very closely to Jubilex and every time hit managed to strike one of us our protective crystals shattered.

The family were all hugely drained and battered but we managed to kill the defenders and then Brother Wookie and Sparrowhawk went to get some spare crystals.

Leaving the caves we wearily trekked back to Verdinika. That night a humanoid scout appeared to check out all of the buildings in the town including the one we were sleeping in.

The next day Tor tracked the scout and suggested that two other humanoids had met up with him later that night in the area of the guarded cave.

Over the last few days we had gathered a collection of messages from father.

We identified the magic items from the Skeleton:-

+1 Longsword +2 Studied Leather Ring of Spell Storing (Lesser) Goggles of Night

We decided to rest the night in a different house and just as well as our existing house was set alight during the night.

Sparrowhawk got a message from Sarashal saying that the caves were under attack and to come immediately.

The family set off but were ambushed on the way way a group of greenskins including Giants and Ogres wearing the symbol of the Flaming Gauntleted Fist.

We mention that we are friends of Gru Charak but the hobgoblin replied that Gru Charak wanted us dead.

The giants were well armored and fight with tactics. Hobgoblin shamens healed thew giants and ogres and upon loosing the battle both of the shamen disappeared (teleported?).

Looting the bodies of the fallen we recovered the following:

3 Rings 3 Hide Armour 3 Plate Armour 2 Greatclubs 1 Heavy Mace

When we arrived at the caves we were told that the Red Forge Elite had been attacked while on patrol and two were killed. Sarashal suggested that we remain at the cave during the night.

Sarashal gave us the codeword “Monkey” should he need to contact us again.

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Chapter 11 - Investigating the Caves

We headed back to Wheloon and checked on the progress of the fort. The family employed Baldrick to be our eyes and ears within the project.

Arbori visited the library of the Anathanaum and discovered a few details. Discordant was a shadowy realm where red elemental magic was enhanced. Undead were know to be prevalent there.

She dicvoered a number of leads including further information on Discordant, the Glass crown and the Pyramid. We decided not to follow a lead on a fey creature called the clockmaker.

Manstrus – a human mage cast teleport and took us to the region of the caves we were to defend.
Enteba Green – a druid was in overall control and was aided by a sorceror Sorashal Al Fahim.

Our role was to guard Manstrus who was a specialist stone shaper. We met him and teleported into a forest where his familiar searched the area. The forest went on for as far as we could see. There were mountains to the far south and wooded hills around the area.
The trees were very old and all of the woodland seemed larger than those we were used to.

A ranger spoke to us in Elven but no-one in the party was able to understand him. He engaged us in combat, doing vast damage with his arrows before escaping.

The mage tolds us that we needed to locate an old ruined temple. Water flows into the temple via a river and elves got out of boats and processed into the temple. A ceremony took place involving an elven boy. Manstrus cast a spell that he didn’t want the boy to see.

Brother Wookie explained that the elves had conducted a marrage ceremony that seemd to involve a person marrying a (dead) spirit.

Manstrus had cast a beacon spell on a tree so that he could teleport back to this location.

An appararition appeared at the temple and an elven woman was crying at the sight. The woman pleaded to the apparition not to go and was very upset.

We were attacked by giant beatles during the night and then teleported closer to the cave in the morning. We approached Verdinika – a small village that used to contain dwarven miners. There were less than 20 houses in the village and a single Inn – The Sleeping Dragon.
A small temple of Cuthbert was also in the village but the priest appeared to have things he was trying to hide.

A mercenary company had been hired to guard the caves during the day – The Red Forge Elite.
A wood elven ranger was alos coming to help set traps in the area.

At the mine we were introduced to Palygra who wore a large purple hooded cloak which covered her face. We were to guard during the day and the Red Forge Elite would take over at night. We noted that some very disparate groups had been gathered here and that we were only playing a very small part.

We were told to expect attacks from tribal folks – orcs and goblins. We were also warned not to go further than 500’ into the caves.

Sorashal Al Fahim met us and explained the plans – The site was going to be guarded for a very long time, our role was to guard while these permanent defenses were being errected.

On the following day we captured ‘ropers’ and took them back to the mine to form part of the guards. We were attacked by 5 clerics, an action coordinated by Codias.
Sparrowhawk lost control of his form and was chained. He was then dragged to the jail where guards attempted to feed him to a huge swamp beast within the jail. The creature started to eat people and killed Sagramor.

The party attacked the church which appeared to be the centre of these disturbances and killed several people who proved to be worshippers of Jubilex, some sort of demon god of ouzes. We recovered a map of some nearby caves and spoke to the mayor about the torubles in his village.

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Chapter 10 - Closing the Portal

The party agreed to re-enter Discordant and attempt to rescue some of the priests still trapped there. We traveled through the swamps back to the manor house and passed through the black portal once more.

On the other side a guardian was killed and the Naga was once again discovered next to a boat by the dock. The Naga escaped and the family rowed for a day, approaching the monestry landing. Once again we were attacked by the Naga. Six shadowy armoured figures attacked us and were dispatched. While resting overnight a human sized winged creature was seen flying around.

Inthe morning the family decided to use the boat to approach the location where the priests were being held. A mind flayer watched us but did not enguage.

We discovered 4 clerics being held in cages above a huge drop to the river below. The mind flayer stood on top of a building and an Imp set light to the ropes holding the caged priests aloft.

As the cage ropes burned through the Imp was dispatched and feather fall spells were cast upon the cages so that they fell slowing to the river where our folding boat was used to revocer them. The mind flayer teleported away. We discovered that three of the clerics have been killed in the last few minutes. They were placed into the tapestry. Sagramor dicovered a new power in that walls were no longer up and down but were sometimes flat (to him).

The party decended into the arena and were attacked by a large farting demon (Malsamar) and two imps. It ran away.

We rested overnight so as to be able to remove all of the poison effects.

We rescued Arnold a Priest of Pellor.

Within a library area we discovered 4 bookcases of books and one open on a pedestal which described:-

Those foretold to hold the fate of the world in their hands.
The Fate of the world is in their hands

We used the tapestry to steal the entire library.

We destroyed one of the numerous sets of bellows before leaving and hiding in the woods to rest.
We sailed away, being attacked by leaches at night. Back at the portal building the portal itself was blocked by an enormous tree which animated and summoned insects. We passed through and then cast a spell on the portal which closed it.

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Chapter 9 - Recover the Wookie!

The party scout out bridges between the towers and near the waterfalls. One needle-like tower is surrounded by a field of bones. A mechanical construct was discoivered inside the tower with flails for arms. It was quickly felled but not before several unusual skeletal creatures were summoned from the bone pile below.

Withing the tower a giant bellows guarded by humanoids lay in one direction and black waving tentacles lay in another. The party headed off in the direction of the bellows and faught the 4 shadowy guards recovering holy symbols of Shar.

We finally discovered brother Wookie but he had been turned to stone. A silver bull (Gorgon) then attacked the party on the ground and a black cloaked figure attacked us from a walkway above saying that Despair was waiting for us.

At this point we attempted to consult the rumes but they were silent!
There was much discussion around hollowing out Brother Wookie and using him as a canoe with suggestions on how to make him hte right shape to float best.

Just off the path from where the Gorgon was encountered we discovered a black shadowy beasts. We decided to investigate their lair. At this point we must have been running out of options as there was a further discussion over how Gabriella was slow but was she sufficiently chewy and difficult to digest?

Tor was killed during this battle and raised using a scroll.

Further investigations revealed a magical tapestry that allowed us to store things within it including living things. It was effectively a huge bag of holding with a capacity of 15,000lb (6.8 Tonnes) and folded to the size of a handkerchief.

The party used the folding boat for a whole 4 hours and then rested overnight.

Sagramor dreamed during the night:-

A guant figure on top of a 300’ monolith, the figure was covered in bandages or rags. Up the side of the pyramid monolith was a staircase with a throne on the top. The figure in a cloak sat upon the throne. The monolith floated over an army that marched forwards and matched their pace.

On top of the mans head was a glass crown embedded with white crystals. The ground was snad and dust was everywhere. There was no vegitation and everything was grey however the place seemed vaguely familiar.

It took 5 days to sail back to the portal area at just 4 hours per day. The family were attacked just as we approached the pier with fireballs and hideous laughter. A naga was sighted and she shouted across that our destruction in this realm has been noted and that we will meet again. She threw a number of effects at us including a hideous laughter spell, multiple fireballs, magical distractions and stinking clouds.

We headed back to the bright white portal and back in the old manor house in the middle of the swamp. Passing through the swamp towards the lizard man camp we were attacked by vines and two shambling mounds. A passing lizard man took us back to his village where they offered a scout to take us back to civilisation.

Upon our return we noted that Weloon had become a lot more active. Initial rumor gathering disclosed that a local farmhouse had burned down, Ogres had moved into the forest and raided but hobgoblins from the fort had cleared them out. It was also repoerted that Barbarian Hordes were headed in the direction of Weloon. A fort was being built in the town and taxes had been raised to support the King.

The family were offered the opportunity to govern a fort, which would protect the cathedral and be paid for by the church of Pelor.

The Warduke leads the forces of the barbarians. It is rumoured that he has eyes of flame and is terrifying to see. The barbarians claim that their king has been captured and is being held within Haalgard.

We were given a letter of introduction to the Libraries of the Anathanaum within Haalgard. This would allow us to access a greater level of knowledge and the price for the information will be reduced.

We were given a budget of 800,000 Gold to design the fort which needed to contain a small church and house 60 guards.

Tor visited his crap crap (cursed) contacts – a shopkeeper. They had held the Fey box for a time and he was finally given the provinance of the box.

Brother Wookie told us of his ordeal – he had regained his senses due to the figure in the boat. He had a vision of the figure in the hull of a beached ship and this had aided him to break the influence and shake off the charm effect. He had tried to flee but had failed.
A mind flayer with black tendrils and a number of grey skinned humanoids had been guarding him. Dark priests had him fight undead in an arena hoping to learn something from these battles. His vision showed him that the person on the boat was in pain and battled constantly. He recognised the boat but could not recall which it was (or where it was).

Sparrowhawk was invited to see Master Carillo – the head of the Order of the Veiled Fist. Master Carillo explained that this was a defining moment for our kind -that there was a cave that needed to be protected and that it was linked in some way to Lycanthropes eventually being free of our curse.

The family agree to travel to the cave via teleport and to take over the design and defense of the fort.

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