The Journals of Sparrowhawk
Information on the Main Plot
Information from the Tomb of the Numerologist
Welcome stranger to this great island – if you are no simple grave robber and the Lerenderath have guarded this place appropriately then your presence here comes at a grave time in your civalisation. You have our greatest sympathy. But with what we leave behind, we provide at least hope that all is not lost. We trust you now seek to reveal that which the gods originally provided by their great sacrifice. Here within lies a little information towards your goal though the true secret is available only to those that share an understanding of Geometry and the Gamatria. For as the numnerologist told us – the path to understanding the will of the gods is through an appreciation of mathematics.
Know that we have built our temples in accordance with the will of Marakin himslef whose guidance in the arts of stonemasenry have been amongst the gods greatest gifts. Our understanding of the Gamatria and geometry have been essential in deciding the locations of the temples and are essential for you to understand if you are to map the temple thrones to the imaginary plane required.
Know also that this map is only one of some. Others such as these temples exist though most more subtilly woven into the fabric of the world than these great god inspired constructs. To be fully sucessful you must locate most if not all and anchor your sacrifice in the same way. Good luck and gods speed for your world will never be the same again.
When the temples have been mapped you must locate the temple of Mnemona – a temple that no living man has ever seen. This temple drifts as the anchor for the etherial chains itself moves through your world and in doing so maps its movement. To see that which Mnemona left befind you must understand the nature of her gift of reunion. From this understanding a grave realisation should befall you. A journey that one of you must surely make upon this island.
Q. What is the nature of the artifact of the Gods once located on Mortarbi Island
A. The artifact of the Gods is a temple hidden from view that can only be accessed or considered by the dead.
Q. How can we locate the hidden temple that is the artifact of the gods?
A. Those that die on Mortarbi island – their souls remain here and they can view the temple as it drifts.
Q. What is the relavence of the constalation of the great bear in relation to the temples.
A. Once you have obtained the mapping of the temples to the orthoganal plane – you will see the constalation of the great bear – the temple of Mnemoa then drifts on that 2D plane. The location of the real world artifact of the gods can be found using an understanding of the mapping of the great bear onto the physical locations of the the world – mapping the drift of the temple of Mnemona allows you to map the real world location of the artifact of the Gods.
Information From Gru Sharak
Food chambers of the Gods – Given to the Hobgblins by the gods to look after. More types than just the food chambers. These may be the ones given to other races.
Control of them leads to understanding and knowledge of another place. When gathered together the knowledge denotes secrets that are central to the way we live our lives. Food chambers given to us during a great famine so that we might survive.
We have been asked to help take control of these chambers – but it is better that knowledge of these places is forgotten – even for goodly people.
Gru Sharak works for himself and his people to reclaim these holy sites for his people.
He asks us to communicate what forces the people we work for have in the area and what they know.
Weakness in the creation of this world and any who found it could use it against everyone.
He suggested that we would have to make a choice and that choice would be obvious and would involve the fate of the King’s Realm.
Information from Amigan
The Order of Dawn – this order contains some goodly orders. They have existed since the beginning of the world when the Gods walked on the land and they were given specific duties to protect things in the world.
Reveal that the Order of Dawn have never struck against us. So the people who attacked us were not working for them.
The Dark Alliance
Shepards of the Root
Serkeri – Heirophant of the Shepards of the Root – Most powerful of the Shepards. They are on Mortabi island to protect the sages of the Dark Alliance.
The Order of Dawn
Van Biert – mercenary family – allied with the Dark Alliance. They front the aquisition of information. They probably don’t know just what the Dark Alliance are all about and would run a mile if they did. They are being manipulated.
Bishop Orvill’s brother (Merik) looking after the Cathedral in Wolsingham.
The Order of Dawn don’t know why the Dark Alliance are helping fund the creation of great Cathedrals of Pellor.
Amigan claims that there is no cycle of events.
The Order of Dawn hold secrets that they have protected for ages. Unless the Dark alliance find the location no event will happen. However they are very close to having to reveal the secrets to the Kings and rulers in order to ask for their help to protect locations but having done so the fall would be inevitable.
Amigan, “El Padre”
The Dark Alliance – Samsun Thatch is kind of in with them.
Amigan tells us our our heritage and that we were created as decoys.
We were created as a distraction for the more powerful group, including Toreth (Tor’s Brother).
Thalimbar , ancient foes of the gods fought. Thalimbarians are not god worshipers. Are they being manipulated?
Found scrolls of ancient wars between the gods. Made artifacts – pyramids, ziggarats – enhanced power of their minds using these artifacts (psionics).
Distrust the King’s Realm. Manipulation by the gods from priestly interference. Wild talents amongst Thalimbarians – Sagramor was one of these, plucked away from his family. Introduced to the church of Mithras, and in doing so completed an aspect of the prophecy – “The dark mind of the bull blood cleansed”.
“The mountain sentinel with his castle in the sky.” Tor has a brother called Toreth, a member of the Order of Dawn – strong of body, mind and faith. Resides in a great keep along with the Storm Lord, high in the mountains overlooking Discordant. Have keep vigil of sentinel since the time of the gods. Parents considered Tor slow and unfocused, and so was given away.
Order of Dawn hunts down evil entities, such as Harbingers. During hunting one of these down of one of these Harbingers a group of teaflings were encountered led by Jareth Blight. All were slain except for a young girl, Teghan. Amigan wishes he had chosen another – her heart is made of darker stuff. “The betrayed who rides on demon’s wings”.
A lonely child who found it difficult to make friends. A lack of belief. Our options were short, and they were pressed for time. “The unbeliever”.
Mother slain by lycanthrope and curse passed onto Sparrowhawk. Amigan promised his father that he could do something for him. Temple of the Veiled Fist was infultrated by the dark alliance. A breeding ground for turning the lycanthropes against the gods. Sparrowhawk was a plant. Thought that Master Visichay was a more likely target of the dark alliance than Master Carillo.
An orphan, who killed seven other children when her orphanage burnt down. Brought to Kerwin, so others would not harm her. “The blood blaze witch”.
“The slayer and the slain to save all men”. Chose a goodly child – one who cared more for others than himself. Led to church of Pelor. Hoped he would counter Teghan’s presence.